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NTE Side Quest Guide: Anomaly Commissions, Rewards & How to Unlock
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NTE Side Quest Guide: Anomaly Commissions, Rewards & How to Unlock

A guide to side quests and Anomaly Commissions in Neverness to Everness (NTE) — the types of side content and how they play, how to unlock and find them on the map, and a rundown of the rewards that matter for F2P players.

Published: 2026/05/22 · Updated: 2026/11/07

Quick answer: NTE’s Side Stories and Anomaly Commissions are two different categories in the game, and this page covers both, with gameplay spanning combat, puzzles, parkour, racing, horror adventures and more. After you light up the towers in each district to clear the war fog, side quests appear on the map as blue exclamation marks. The 3 side quests that unlock system features are the most worth prioritizing: In the Reflection (gender switching), A Retrograde Poem for You (snowy weather), and Norms on the Anomaly Express (Ghost Train).

Beyond the main story, the open world of Neverness to Everness hides a huge amount of side content. For F2P players, side quests are a steady source of resources; for players who love the story, they’re a way to fill out the worldbuilding. This article breaks down the types of side quests, how to unlock them, and their rewards.

What kinds of side content does NTE have

Aside from the main-story chapters that drive the plot, NTE’s quests include several types:

  • Side quests (Side Stories) — story-driven quests in the open world, such as In the Reflection, Miles Apart and Norms on the Anomaly Express.
  • Anomaly Commissions — accepted from the commission panel on the map; they deal with the “Anomalies” around the city. There are 38 of them, plus High-Risk versions.
  • Side stories — extended stories tied to the main plot that focus on individual characters.
  • Bond quests — short quests centered on a single character and tied to affinity.
  • Guidance quests — tutorial-style quests that walk you through the game’s systems.
  • Daily quests — dailies that reset every day; clearing them builds up activity rewards.

Anomaly Commissions also have more challenging, boss-fight-focused “High-Risk” versions, which usually unlock after you clear the normal one.

Side quest gameplay is highly varied

NTE’s side quests and Anomaly Commissions aren’t all “kill monsters and hand in.” The gameplay is quite diverse — there are pure combat stages, but also puzzles, parkour, racing, and even content with story-driven adventures or a horror atmosphere. This variety makes clearing side quests an enjoyable part of exploring the open world in its own right.

How to unlock and find side quests

  • Clear the fog by lighting towers first — only after you light up a district’s towers and clear the war fog will that district’s side quests and collection points show up.
  • Look for blue exclamation marks — once unlocked, side quests appear on the map marked with a blue exclamation mark.
  • Check district by district in the collection menu — open the map’s collection menu to switch by district and view each district’s list of unfinished side quests so you don’t miss any.
  • Watch for trigger conditions — some side quests have special trigger conditions, such as a specific weather or time, or requiring you to reach a certain Hunter level or finish a prerequisite quest first.

Most side quests unlock gradually as you progress through the prologue and the open world properly opens up.

Side quest rewards

What makes side quests worth doing is how tangible their rewards are for progression:

  • Gacha resources — they add up considerably and are an important free source for F2P players.
  • Fons — the economic currency of the Urban Tycoon system.
  • Upgrade materials — the mats needed to level up characters and gear.
  • Hunter EXP — pushes your account level and unlocks more system features.
  • Arc Discs — some higher-rarity commissions award Arc Discs (weapons), a great way to boost early-to-mid combat power.

Key side quests at a glance

This is a selection of quests, not a complete count of the current version. This page covers launch (1.0) content only; the side stories added from 1.1 on and the new commissions from 1.4 are not included yet. Map labels and quest-log titles can differ, so search both names when an objective seems missing. PowerPyx’s launch quest index lists these aliases and notes that Norms on the Anomaly Express appears in the quest log but is not tracked as a side quest in the collectible menu.

Coverage: this page covers launch (1.0) content. Quest routes and reward lists were rechecked in November 2026, but triggers and numbers can shift between versions, so confirm in game.

⭐ In the Reflection — Unlocks Gender Switching

  • Map name / quest-log name: The Vintage Shop’s Mirror / In the Reflection.
  • Prerequisite: Partway through Prologue II (after resting at the dorm and getting the scooter). You do not need to finish Prologue II.
  • Start: Two unnamed NPCs on Hankaku Street, Bridge Crossing.
  • Route: Vintage Shop → Dolores at the Gold Apple Collection Hall → Kookie at the Miguel District grocery store (Strange Eats) → fill the washbasin inside → talk to Kookie again to finish.
  • Unlock: Switch Appraiser. Switch gender from the Other tab in Settings; after a switch you cannot switch again for 24 hours.

Note: Dolores at the Gold Apple Collection Hall has no washbasin. The washbasin is at the grocery store in the Miguel District (Strange Eats), and you finish with the owner Kookie rather than returning to the original NPCs. See PowerPyx’s illustrated walkthrough.

⭐ A Retrograde Poem for You — Unlocks Snowy Weather

  • Location: Miguel District · Felicita Gelato shop, NPC is Daisy
  • Trigger: After finishing Prologue 2, talk to Daisy (the shop has just been cleaned out of gelato by a biker gang)
  • Key steps: After defeating the biker gang that came to steal the gelato, follow the snowman Anomaly “Puff” to visit three shops (a ramen shop, a seafood shop — bring a 30,000 Fons deposit — and the Gold Apple Collection Hall), take Puff to the top of Helot Sky Tower for photos, and finish at Caltrop Lake Station the next day.
  • Rewards: Unlocks snowy weather; plus Hunter EXP, Annulith and Fons.
  • Why it’s a must-do: Snowy weather is one of the few weather types you have to unlock, and some hidden side quests are tied to a specific weather to trigger, so open it up first.

⭐ Norms on the Anomaly Express — Unlocks the Ghost Train

  • Location: The “Beyond the Rails” Anomaly-zone train station in the north of the Miguel District, NPC is the owl stationmaster Miss Levi
  • Trigger: Walk into the train station and talk to Miss Levi
  • Key steps: The stationmaster requires you to pass an exam first — Miss Levi → the BAC Daily Safety Department receptionist → Mr. Bag inside the BAC (pick Norms on the Anomaly Express) → wait for his course invitation message → return to Beyond the Rails for Miss Levi’s class → back to the BAC for Mr. Bag’s 10-question exam → return to Miss Levi to finish.
  • Rewards: 60 Annulith, Hunter EXP 400, Fons 15,000 and more, plus a personal Ghost Train Ticket (lets you repeatedly ride the Ghost Train challenge).
  • Why it’s a must-do: This is the only entry point to the mid-to-late-game challenge content “Ghost Train” — skip it and you’ll be stuck there.

Miles Apart — The Longest Side Quest in the Game (about 30 minutes)

  • Location: New Herland district · the Gold Apple Collection Hall on Crocodile Clock Avenue, NPC is Iris
  • Trigger: After finishing Prologue 1 “Unforeseen Yet Foretold,” talk to Iris
  • Key steps: Get the “A Switch” from the hall’s “Lightbulb Anomaly,” which lets you switch between two timelines, the “Bright Present” and the “Dark Past.” Follow the girl on the swing inside, choose yellow roses at the flower shop, collect four key items across both timelines (a design draft, a children’s book, a sticky note, and a repaired teddy bear), submit the correct items among the memory portraits, then beat back 5 waves of enemies in the corridor to finish.
  • Rewards: Mid-tier resources such as Hunter EXP ×400, Annulith ×60, and Fons ×15,000.
  • Highlight: Dual-timeline puzzle-solving paired with story; widely regarded as the most story-rich side quest.

Weather Watch — Strict Conditions, Easy to Miss

  • Location: Bridge Crossings · the V.i.B self-service laundromat on White Parrot Street
  • Trigger conditions: You must first complete Prologue 2’s “Good Business, Better Treasure,” then set the weather to rain and the time to after 19:00 for the two students to appear
  • Key steps: Eavesdrop on the two students’ conversation → enter the laundromat to take shelter from the rain and calm the Fir that stays behind → walk into the rain to track the missing student’s footprints, and with the JTF members clear 5 “Rain Person” Anomalies → return to that street the next day between 18:00–20:00 and talk to Bixing to finish.
  • Rewards: Mid-tier Hunter EXP, Annulith, Fons, etc.; also linked to the “A Rainy Day in Hethereau” achievement.
  • Note: The rain + night trigger condition is easy to miss, so set the weather and time correctly before accepting the quest.

Drift Away, Legend! — A Racing-Exclusive Quest

  • Location: Miguel District · the Natsunari tofu shop
  • Trigger: After finishing Prologue 2, go in and talk to the owner Sota, choosing “Business booming?”
  • Key steps: Drive the tofu delivery truck to Food First to make the delivery, then drive back to the shop; next go to the start of “White-Tail Tree Mountain Loop Road” and talk to the challenger Bai Yang, win the first race, then win the second “Don’t Stop Me Now!” Anomaly seal race. The key is cornering timing and drift rhythm.
  • Rewards: Unlocks the Replica Ghost Car Anomaly furniture; it does not give the livery directly. Each of the two rounds gives Hunter EXP 250, Annulith 20 and Fons 5,000 or 10,000, with another 1,000 Fons midway. To get the Midnight Ghost livery, place the furniture in the Pegasus Residence or Fenglin Villa (City Tycoon Lv 13), raise it to Lv 6, then apply it at Rampage Players; see the vehicle guide.
  • Highlight: The only racing side quest in the Miguel District — don’t miss it if you love driving.

Lone Player — Pure Puzzles, No Forced Combat

  • Location: Huikomachi · Clement Academy (enter through the gap in the electrical box on the campus side wall)
  • Trigger: Set the time to 8:00 AM first, then enter the campus
  • Key steps: During the day, complete 3 item tasks (use eye drops to get the diary, take the cheese to 4 spots and pick the most honest answer, tap the wall crack 3 times with sunglasses) → switch to 8:00 PM and complete 8 challenges (puppet collisions, guessing cups where you can ask for crack hints, locate-by-sound spamming F, use cheese when knocked over, mimic three piano melodies, etc.) → interact with the stage in the music hall (auditorium) on the west side of the school to finish.
  • Rewards: Hunter EXP 450, Annulith 60, Fons 20,000, U-00NE 40, Beetle Coins 10,000, Anomaly Material Selection Box I ×6.
  • Highlight: Puzzles and minigames throughout with no forced combat, suitable for players who aren’t great at action.

After School — Horror Evasion

  • Location: Bridge Crossings District 7 · the alley beside the secondhand electronics shop
  • Trigger: Walk into the alley and approach the old TV to get sucked into a nighttime campus
  • Key steps: It uses a “Red Light, Green Light” mechanic — the little shadow stops while you stare at it and rushes you when your back is turned; read the note at the classroom podium, find the key in the flowerpot, head upstairs to gather clues, snatch the key from the shadow’s neck to enter the staff room, and finally press “Off” on the room’s TV to end it. Riding a motorcycle can keep you from being caught (tested by community members).
  • Rewards: Hunter EXP 200, Annulith 30, Fons 10,000, U-00NE 20, Beetle Coins 5,000, Anomaly Material Selection Box I ×4.
  • Highlight: A signature horror-flavored quest.

Nightmare Bound — Nameless Hospital, Four Endings

  • Location: Huikomachi · Helot Municipal Hospital (the nameless hospital), the first-floor stairwell
  • Trigger: After accepting the commission, talk to the NPC to enter the “Nightmare Hospital” Anomaly instance
  • Key steps: Collect keys, surveillance records and patient charts on the first floor → dodge the bandage monsters patrolling the second floor → after solving a light-and-shadow puzzle, enter the recording room → place the three clues into the three monitors to trigger the ending. Four endings, which can be done across multiple runs; any ending gives the reward, and endings 3 and 4 need the Staff Elevator Card from ending 1 or 2.
  • Rewards: Staff Elevator Card, Hunter EXP 450, Annulith 60, Fons 20,000, Silver Carrota 160, U-00NE 40, Beetle Coins 10,000, Anomaly Material Selection Box I ×6.
  • Highlight: Multiple endings give it replay value.

Iron Rider Assault — Night Boss Race

  • Location: Bridge Crossings · the avenue southwest of Wertheimer Tower on Hankaku Street (around Coastal Highway Z42)
  • Trigger conditions: The time must be night (the simplest way is to set the clock to 00:00); you must drive a four-wheeled car (motorcycle, scooter, and on foot all don’t count); follow the blue-flame “Headless Iron Rider” motorcycle into the Anomaly.
  • Key steps: Recommended character level 35+, with Nanally (main DPS) and Sakiri (buffer and crowd-gatherer) as a suggested pairing. Neither is a healer; bring Edgar if you need healing.
  • Rewards: A guaranteed S-rank Arc Disc “Blazing Soul Frenzy” (a Plasma-type Arc Disc: Esper Ability DMG +15%, +25% at max rank; after you place an Orbit, Orbit and Redirect Skill damage rises; suited to Hathor); once equipped, riding a motorcycle gives it a will-o’-the-wisp look.
  • Highlight: A harsh-condition but richly-rewarding route to an S-rank Arc Disc.

Deep Blue Sorrow — Nighttime Undersea Tunnel Boss

  • Location: New Herland district · Nautilus Tunnel (the undersea tunnel)
  • Trigger conditions: Set the time to night (it won’t trigger during the day); drive a four-wheeled car into the tunnel and hug the left lane the whole way, then charge into the blue light gate to enter the “Deep Sea Echo” instance.
  • Key steps: Face the boss “Sea Captive” in a three-phase fight, recommended level 38+, bring a healer.
  • Rewards: An S-rank Arc Disc and rare rewards.
  • Highlight: An ocean-themed horror boss fight.

The above is compiled from community sources such as PowerPyx, Game8, PinoGamer, osLink, and the Bahamut forums, and covers launch (1.0) content only. Actual trigger locations and reward values are tweaked between versions, so always defer to what’s in-game.

More side quests by region

Beyond the starred key quests above, each region of NTE has plenty more side quests worth your time. Below they’re organized by region — ones already covered above aren’t repeated; each includes its trigger location, conditions and key steps as a quick reference for clearing side quests.

Bridge Crossings

Sweet Cakes, Bitter Cakes…

  • Location: Bridge Crossings · Alice’s Bakery (the small plaza beside Wertheimer Tower)
  • Trigger: NPC Alice; requires first finishing Prologue 2 “Good Business, Better Treasure”
  • Key steps: Talk to the clerk and customers and advance time; head to the crashed delivery truck and neutralize three Anomalies; gather rare strawberries to make the “Pink Dream” dessert, and finally feed it to the boss “Ghastly Cakefest” to settle the incident.
  • Rewards: Hunter EXP ×350, Annulith ×30, Fons ×10,000, Advanced Hunter Guide ×9, Colorless Dye ×9.
  • Highlight: Story narrative + multi-phase combat.

Seeing and Believing

  • Location: the “Hillside Blooms” flower shop on Bluebeard Road
  • Trigger: NPC Violet; requires first finishing Prologue 1 “Unforeseen Yet Foretold”
  • Key steps: Investigate the suspicious Anomaly sold to Violet, visiting in order the fruit shop, butcher, toy shop, 9° Coffee, and vintage shop to gather evidence; the clues point to the “courier” being the scammer — report to the JTF officer, then return to Violet.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc., and unlocks the achievement “Win Friends and Influence People.”
  • Highlight: Detective-style evidence gathering.

Transform! Huhehaha!

  • Location: the border of Bridge Crossings and Unheard Shores, near Moomin Street
  • Trigger: Interact with the upside-down “Flipped Phone Booth” (marked “Flipped Phone Booth?” on the map); requires finishing Prologue 1
  • Key steps: Knock on the upside-down phone booth to force out the small monster Misty → strike the smiley-face air conditioner on the wall → enter the shop and interact with the small black figurine → strike the giant yellow-and-black bollard outside the shop → finally examine the green poster to trigger the final encounter.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc.
  • Highlight: Hide-and-seek-style easter-egg exploration.

Photography Trilogy: Rookie Photographer → Nearby Scenery → Pulse of the City

  • Location: Bridge Crossings · Film Orbit Studio + multiple photo spots
  • Trigger: NPC Kodak (the first quest); on completion it leads into the Cassie and Bilar commissions
  • Key steps: Take photos per the checklist — Rookie Photographer: shoot the studio’s main entrance, the big-squid-sign shop, and Wertheimer Tower; Nearby Scenery: shoot the bridge and lighthouse at sunset, the undersea tunnel, the seaside station, and the alley north of 2-Four; Pulse of the City: shoot the street musician, the BBQ scene, the dance-battle group, and the Clement Academy students.
  • Rewards: About 21,000 to 27,000 Fons and 20 to 30 Annulith across the three quests (sources differ slightly).
  • Highlight: An intro tutorial chain for the photography system — recommended to do back-to-back.

Fluffed Away?!

  • Location: Bridge Crossings · 2-Four convenience store
  • Trigger: Clerk Eric; requires finishing Prologue 2 and the Anomaly “Old School Days”
  • Key steps: Hand the cotton cloth to the small black Anomaly Fluffy → rummage through three trash cans for clues → set the time to 12:00–22:00 and stake out, then report after catching the person dumping trash.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc.
  • Highlight: Detective work + a timed stakeout.

Another Art on the Wall

  • Location: Acorn Apartments on Fiscus Avenue, later moving to Davidia Avenue East
  • Trigger: graffiti artist Ethan; requires finishing Prologue 2
  • Key steps: Set a trap on Davidia Avenue East (it fails the first time) → observe more graffiti and discover the “neon purple + neon blue” color pattern → reset the trap → defeat the “Boop Anomaly.”
  • Rewards: Hunter EXP ×300, Annulith ×30, Fons ×9,000, etc.
  • Highlight: Detective work + combat. Note: this is a different quest from the later Miguel District “This Is Not a Painting” — don’t mix them up.

Goodbye, Yellow Flag Stage!

  • Location: Bridge Crossings · the “Rampage Players” shop
  • Trigger: NPC Gethrie; requires finishing Prologue 2
  • Key steps: Talk → wait until 20:00 the next day → drive a Novus C2000 to complete the race → return to Rampage Players to close the case.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc.
  • Highlight: Racing.

The Records Collector

  • Location: Bridge Crossings · the “Exile on Main Street” record shop on Main Street
  • Trigger: NPC Sidd; requires finishing Prologue 2
  • Key steps: Accept the commission → listen for passerby clues outside the record shop → visit Puka Candy, the Moby-Dick bookstore, and 9° Coffee to gather evidence → follow the music clues north to Eibon → head upstairs to find Sakiri → return to the record shop to hand it in.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc.
  • Highlight: A music-themed evidence-gathering quest.

Serial Bombings

  • Location: Bridge Crossings, near Blue Lake Child Road, at the red time-space projector
  • Trigger: Hunter level 28+; accept it from the Anomaly Commission list
  • Key steps: Interact with the projector to watch the background footage → drag the timeline twice to light up the blue rings and obtain clues → the last ring spawns monsters, defeat them all and return to the projector to finish.
  • Rewards: Hunter EXP 160, Annulith 20, Fons 8,000, Bronze Carrota 80, U-00NE 15, Beetle Coins 4,000, Anomaly Material Selection Box I ×3.
  • Highlight: Time-space projector series, puzzles + combat.

Operation: Reclaim the Inspiration

  • Location: a designated Bridge Crossings Anomaly spot (beside the grayscale notes)
  • Trigger: Approach the grayscale notes on the desk and click to interact, entering a black-and-white cube puzzle space
  • Key steps: No combat, no time pressure. Hit the floating mosquito to color the platform and form stairs → switch the signal light to green → interact with the basketball twice to turn it orange-red → tune the tree pink → turn the lantern red to turn the tree green → turn the tree back to pink → interact with the lantern twice to finish.
  • Rewards: Standard Anomaly Commission rewards (Annulith + Fons + materials).
  • Highlight: A pure color-recognition puzzle with no combat at all.

C’s Tower (C series)

  • Location: the Wertheimer Tower area of Bridge Crossings, a black Anomaly bearing a yellow “C” mark
  • Trigger: accept it from the Anomaly Commission list
  • Key steps: The parkour phase requires stacking cubes level by level in a dynamically changing environment; at the top, interact with the yellow “C” crate to trigger a boss fight, dodge the red warning circles, and build up stagger to break it.
  • Rewards: Standard Anomaly Commission rewards.
  • Highlight: Parkour + combat.

Old School Days

  • Location: southeast of Bridge Crossings District 7, the red gate that appears when vending machines merge into a wall
  • Trigger: Break the vending-machine monster in front of the gate to enter the Anomaly space
  • Key steps: A normal commission (tier II). Beat the vending-machine and trash-can Anomalies in front of the gate → enter the red gate and follow the path → defeat the enemies deep inside → leave through the blue door on the right and close it behind you.
  • Rewards: Hunter EXP 160, Annulith 20, Fons 8,000, Bronze Carrota 80, U-00NE 15, Beetle Coins 4,000, Anomaly Material Selection Box I ×3. This commission gives no Arc Disc.
  • Highlight: A short combat run.

Taygedo’s Distress Message

  • Location: multiple spots, starting at the Nacupeda Park wishing pool in Huikomachi, then the Moby-Dick bookstore and Eibon in Bridge Crossings, and the dormitory storeroom
  • Trigger: After finishing “Love that Begins with Lies,” you receive Taygedo’s message; you must progress to the end of Main Story 3
  • Key steps: Go to the wishing pool to rescue Taygedo → read the message and head to the Moby-Dick bookstore, go upstairs to get the book → go to the Eibon restaurant to get the storeroom key → open the storeroom beside the dorm and confront Taygedo.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc., and unlocks the “wishing-pool daily blessing/punishment mechanic.”
  • Highlight: A message-driven three-part story.

Citizen ID

  • Location: multiple spots (Bridge Crossings, the Bureau of Anomaly Control Area M10, Eibon)
  • Trigger: After reaching Hunter level 14, reply to Sakiri’s message; Adler will send a message
  • Key steps: Return to the second floor of Eibon → at 8:00 AM the next day, find Adler in the lobby → go to the Bureau of Anomaly Control to interact with Barracuda → collect the ID from the Mr. Bag mail room → attend Taygedo’s safety assessment → retrieve the finished ID → bring food and drink to the meeting room → return to Eibon to finish.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc., and obtains the narrative items “Taygedo’s Sketchbook” and “The Happy ‘E’ Family.”
  • Highlight: A long, message-driven character-interaction line.

Huikomachi

Rhythm Master

  • Location: a designated Huikomachi Anomaly spot
  • Trigger: after accepting, follow the quest markers to the boss area
  • Key steps: Defeat the “Anomaly” boss.
  • Rewards: Haniel’s exclusive S-rank Arc Disc “Bring Down the House” (provides a 10% ATK bonus from the backline, and up to +32% Soul-attribute anomaly damage when Haniel is on the frontline).
  • Highlight: A rhythm-combat boss; a must-do for Haniel players.

Haunted House of Footage / Hidden House in the Alley

  • Location: the alleys around Pear Avenue in Huikomachi
  • Trigger: Hunter level 28+; accept it after the main story unlocks all of Huikomachi
  • Key steps: Interact with 5 time-space projectors in order — open the door at the entrance, restore the staircase on the first floor, remove the invisible wall on the second floor, generate stairs in the inner room, and investigate the blue light then turn it off on the top floor; finally fight the “Bookshelf Spider” boss.
  • Rewards: Standard Anomaly Commission rewards.
  • Highlight: Time-space projector series, puzzles + boss.

Unheard Shores

C’s Cube (C series)

  • Location: near the Ideal Hall / Unheard Shores Hammer Tower teleport point, a black Anomaly bearing a yellow “C” mark
  • Trigger: Hunter level 26+; accept it from the Anomaly Commission list
  • Key steps: While crawling the cube platforms, wait for them to materialize and step on the solid edge lines to go up; in the middle layer, watch whether new cubes appear above to pick the correct branch; the top layer triggers a boss fight.
  • Rewards: Hunter EXP 200, Annulith 30, Fons 10,000, Silver Carrota 40, U-00NE 20, Beetle Coins 5,000, Anomaly Material Selection Box I ×4.
  • Highlight: Parkour + combat (same as the C series).

Invasion! Octopus Trailer!

  • Location: the Unheard Shores coastal highway
  • Trigger: after accepting the commission a blue route appears on the map; ride a vehicle to the midpoint to give chase
  • Key steps: You must buy a vehicle first; pop all 4 tires first, then attack the red-light weak point on the hood; dodge the side-launched self-destructing octopus drones; when its HP hits 30%, hide behind the trailer’s rear to avoid the laser.
  • Rewards: Standard commission rewards.
  • Highlight: Racing + boss.

Miguel District

Books Are Like Old Friends

  • Location: Miguel District · the “Midnight Newsstand” west of Caltrop Lake Station
  • Trigger: NPC Miles; requires finishing Prologue 2
  • Key steps: Fill out the order form at the newsstand and report → wait for the delivery → investigate the empty shop → follow Miles to Caltrop Lake → return to the newsstand to meet Aria and the JTF → walk through three memory spots (Terrax, the Crazy Cat bubble tea shop, the riverside café) → head to the station to finish.
  • Rewards: Hunter EXP ×250+, Annulith ×20–30, Fons ×5,000–10,000 (given in stages).
  • Highlight: A long story line interspersed across days.

Let’s Go, Delicious Investigators!

  • Location: Miguel District · the “Clicky” shop at the intersection of Saint Torres Avenue and Crystal Mountain Avenue
  • Trigger: NPC River + Frizzle (a small Anomaly); requires finishing Prologue 2
  • Key steps: Talk to Frizzle → follow along to visit the Moby-Dick bookstore, interview an elderly couple, and clash with Danzaburou in an alley → return to Clicky to buy a gift → give the gift by the river → check Adler’s message to close the case.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc.
  • Highlight: Errand-running interviews, a heartwarming quest.

This Is Not a Painting

  • Location: 4 picture-frame spots inside a Miguel District instance
  • Trigger: Stand 1–2 meters directly in front of each painting and adjust your angle so the frame lines up perfectly with the scene objects to trigger the mechanism
  • Key steps: The core mantra is “stand still, move slowly, rotate slightly”; make small pans and rotations until the edges align perfectly and you hear the sound cue; if nothing happens, adjust your distance and lower the camera sensitivity.
  • Rewards: Standard commission rewards.
  • Highlight: Perspective puzzle, no combat (don’t mix it up with Bridge Crossings’ “Another Art on the Wall”).

Shadow of the White-Tail Tree Mountain Loop Road

  • Location: Miguel District · White-Tail Tree Mountain Loop Road
  • Trigger: Drive to White-Tail Tree Mountain Loop Road. An octopus Anomaly disguised as an old trailer circles the road, and you can track its position from the commission list.
  • Key steps: Stop the trailer and it transforms and attacks. Avoid hitting vehicles on the road, which builds up your wanted level.
  • Rewards: Hunter EXP 160, Annulith 20, Fons 8,000, Bronze Carrota 80, U-00NE 15, Beetle Coins 4,000, Anomaly Material Selection Box I ×3.

New Herland

Heroes Don’t Always Arrive on Moments of Glory

  • Location: New Herland district · Gold Apple Collection Hall (marked “The Second Lamp” on the map)
  • Trigger: NPC Iris; requires first finishing Miles Apart
  • Key steps: Enter the Anomaly within the lamp and talk to Tungsten → meet the down-and-out man Clarion in the park → investigate the injured Garuda and torn-up papers → head to Aurora Plaza to hear Clarion’s announcement → follow him home and examine three items, a script, toys, and a newspaper → head to the abandoned construction site to beat back Garuda and Nox.
  • Rewards: Hunter EXP ×400, Annulith ×60, Fons ×15,000, etc.
  • Highlight: A follow-up story to Miles Apart.

A Different Angle?

  • Location: the construction site beside the Moon Bay ornamental fish shop in New Herland district
  • Trigger: head to the designated spot and talk to the Anomaly
  • Key steps: Use the blue projection blueprint for 2D/3D dimension switching and the orange dimension-shift blueprint for 2D rotation; jump between platforms by repeatedly switching perspective between black-and-white buildings; make good use of the double-jump to finally reach the top.
  • Rewards: Standard commission rewards.
  • Highlight: Dimension-switching parkour.

Ghost Avenue Wild Rally

  • Location: New Herland district (near the teleport anchor in the bottom-right of the map), the target is an overpass crossing the highway
  • Trigger: after accepting, the target is a monster disguised as a green pickup truck that loops along a fixed closed highway section
  • Key steps: Don’t tail it the whole way; instead set up a fixed ambush — stand at the left edge of the overpass facing the oncoming traffic, and when the truck enters the vertical projection zone directly beneath the overpass, jump down to land precisely in front of it and trigger the interaction.
  • Rewards: Standard commission rewards.
  • Highlight: Racing interception.

Call the Lone One Home

  • Location: the helipad on the roof of the Pink Paws Bank building (south side of Oia Avenue)
  • Trigger: Climb to the rooftop (use Nanally’s second skill to wall-climb faster), then interact with the red torii gate to start the boss fight
  • Key steps: The boss has no complex mechanics — just DPS it down.
  • Rewards: S-rank Gaseous Arc Disc “Tears Beneath the Mask” (after an Orbit hit, enemies deal 18% less damage, 30% at max rank; a defensive disc); also Hunter EXP 300, Annulith 40, Fons 15,000 and more, and unlocks the daily activity “Nest-Bound Bird Intent Hunt.” It is not Sakiri’s signature Arc Disc (hers is Good Boy’s Grand Adventure), only an alternative for her.
  • Highlight: Boss fight, Arc Disc drop.

Let’s Go to the Movies

  • Location: Kino Avenue · Drift Ice Cinema (north of the main city, an ice-crystal-looking building)
  • Trigger: A normal commission; its High-Risk version unlocks at Hunter level 24 after you clear it. Hunter level 32+ (35+ recommended); enter through the front door → take the left staircase up to the second floor → keep turning left → interact with the projector/camera to enter the Anomaly space
  • Key steps: After interacting with the projector, a boss fight triggers directly.
  • Rewards: S-rank Solid Arc Disc “Reality Refuge” (Jiuyuan’s signature); also Hunter EXP 300, Annulith 40, Fons 15,000, Silver Carrota 80, U-00NE 30, Beetle Coins 7,500, Anomaly Material Selection Box I ×5.
  • Highlight: Boss fight, Arc Disc drop.

Post-Adolescent Book

  • Location: the 4th floor of the New Herland district construction site
  • Trigger: A normal commission; its High-Risk version unlocks at Hunter level 24 after you clear it. Hunter level 30+; take the elevator to the 4th floor and talk to the phone booth
  • Key steps: The boss “Book of Black” throws chains that bind the characters on the field and is weak to Chaos (dark) damage, so Daffodill works well; bring 1–2 support characters (Sakiri, Esper Zero) to handle the ranged dark-attribute AOE. After defeating it, hold to contain the remains.
  • Rewards: S-rank Liquid Arc Disc “Pitch-Black Adolescent Delusion” (Daffodill’s signature; its effect is that it starts sealed by two chains and each support skill breaks one); also Hunter EXP 300, Annulith 40, Fons 15,000, Silver Carrota 80, U-00NE 30, Beetle Coins 7,500, Anomaly Material Selection Box I ×5.
  • Highlight: Boss fight, support-skill mechanics.

Cross-region series

The Four Boxing Kings (Arc Disc “Oh la la!”)

  • Location (four arena sub-quests):
    • Backstreet Boxing King: the empty backstreet lot on Hankaku Street in Bridge Crossings, near the phone booth
    • Rooftop Boxing King: the rooftop of the REGALIA building on Torchwood Avenue, Bridge Crossings
    • Court Boxing King: the basketball court north of Houdini’s Trick Stage in the Miguel District
    • Party Boxing King: a party high-rise rooftop in New Herland district
  • Trigger: Find the Boxing King NPC and talk; either dialogue option starts the fight. For the Rooftop Boxing King, sparring gives only 60 seconds and the opponent takes a guard stance, while “Coward” enrages him but gives 180 seconds. The Backstreet Boxing King gives 180 seconds either way, and sparring does not enrage him
  • Key steps: Combat takes place inside the arena, and going out of bounds is an instant loss; the opponent has a knockback skill, so be careful not to get knocked out of the ring; you also can’t jump off the stage yourself.
  • Rewards: Each Boxing King separately gives one A-rank Arc Disc “Oh la la!” plus Boxer’s Fighting Spirit ×1; you do not need to beat all four first.
  • Highlight: An arena gauntlet across four locations.

This second batch of data is cross-referenced from over a dozen community sources including PowerPyx, Game8, PinoGamer, osLink, Entertainment Taxi, the Bahamut forums, Gamersky, Ali213, 17173, and Huya. Actual trigger locations, values and rewards are tweaked between versions, so always defer to what’s in-game. This site is continuously expanding.

Practical tips for clearing side quests

  • Clear the fog first, then batch-clear — when you reach a new region, light up the towers first, then come back and clear an entire district’s commissions in one go for the best efficiency.
  • Make good use of the collection menu — check each district’s unfinished items to avoid missing hidden side quests.
  • Don’t just push the main story — side quests are a steady source of resources for F2P players, and when you’re short on mats or gacha resources, clearing a batch of side quests really helps.
  • Note down conditional quests — when you hit a side quest that needs specific weather or time, remember to come back and finish it later.

To learn more about free-resource channels, see the F2P Free Resources Guide; brand-new players can also start with the Beginner’s Guide.

Frequently Asked Questions

Where do you pick up side quests in Neverness to Everness (NTE)? +

First light up the towers in each district to clear the war fog, and side quests will appear on the map marked with a blue exclamation mark. You can also open the map's collection menu and switch between districts to see a list of side quests you have not yet completed.

Are the side quests in Neverness to Everness (NTE) worth doing? +

Very much so, especially for F2P players. Side quests give gacha resources, Fons, upgrade materials and Hunter EXP, and some higher-rarity commissions even award Arc Discs (weapons), making them a steady source for progressing your account.

What are "Anomaly Commissions"? +

Anomaly Commissions are a separate category from Side Stories in the game. You accept them from the commission panel on the map, and there are 38 of them (plus High-Risk versions). They revolve around the various "Anomalies" scattered across the city, and the gameplay is hugely varied — from combat and puzzles to parkour and racing, even story-driven adventures and stages with a horror atmosphere.

What if I can't finish all the side quests? +

No need to rush. NTE has a huge number of side quests, and more keep being added with each version, so there is no way (and no need) to clear them all at once. Treat them as part of your routine — knock them out along the way, or batch a bunch when you are short on resources.

Which side quests in NTE are must-dos? +

Three side quests that unlock system features are especially worth prioritizing: "In the Reflection" (unlocks gender switching), "A Retrograde Poem for You" (unlocks snowy weather), and "Norms on the Anomaly Express" (unlocks the mid-to-late-game "Ghost Train" challenge). Others are also well worth your time, such as the longest and most story-rich "Miles Apart," the four-ending "Nightmare Bound," and the strictly conditional "Weather Watch."

The data in this article is compiled from community sources. Side quest content and rewards are adjusted with version updates, so always defer to what’s in-game.

#side quests#anomaly commissions#commissions#exploration

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