Shinku
Cosmos Main DPS
- Rarity
- S
- Element
- Cosmos
- Arc
- Condensate
- Role
- Main DPS
- Version
- 1.2
- Tier
- T0
Overview
An S-rank Cosmos Main DPS released in the first half of Version 1.2 on July 8, 2026. Her Condensate kit builds Menacing Gaze before entering Surging Crimson for a burst window; her signature Arc is Blushing Mirage.
Full build guide
Shinku build guide: skills, signature Arc, teams & Awakenings
Analysis
Shinku is the limited Cosmos Main DPS from the first half of Version 1.2 (Prydwen T0.5), designed as a dragon girl with two forms. Her core is Menacing Gaze: after 2 seconds without attacking she gains 1 stack per second (+1 for a Perfect Dodge), and her next hit triggers Instant Strike for roughly +100% bonus damage per stack. Crimson Fury puts her into Surging Crimson for 13 seconds, greatly boosting damage and movement speed and upgrading her Basic Attack and Redirect Skill; before it ends she can cash out with Crimson Judgment and the Dragonflame Verdict finisher. Her first passive, Lone Stride, turns Charge into team-wide energy and adds AoE damage on every Charge trigger. The key Awakenings are A3 (keep stacks when switching), A4 (16-stack cap) and A6 (+30% to Scarlet Descent, Crimson Judgment and Dragonflame Verdict, plus a pull effect).
Profile
- Gender
- Female
Skills
Skill names follow English wiki naming; in-game names are authoritative.
Menacing Gaze
If Shinku goes more than 2 seconds without attacking, she enters Menacing Gaze and gains 1 stack per second; a Perfect Dodge adds 1 more stack. Her next hit ends the state and triggers Instant Strike for bonus damage, about +100% per stack (215.9% per stack at skill level 11). The base cap is 8 stacks (16 with A4). Switching characters clears the stacks unless A3 is active.
Special Combat Arts
Up to 5 consecutive hits that deal Cosmos DMG and grant Defiant Spirit on hit. Hold Basic Attack during the 3rd, 4th or 5th hit to switch to Special Combat Arts (Altered).
Arrowfall
Press Basic Attack in mid-air to perform a plunging attack. Damage rises with the fall height, up to +100%.
Split-Second Victory
Use Basic Attack after a Perfect Dodge to counter with a kick that reduces the target's Break gauge and grants Defiant Spirit.
High-Speed Breach
Dashes at the target with a flurry of hits, dealing multi-hit Cosmos DMG and granting Defiant Spirit. During Surging Crimson it becomes Scarlet Descent, which consumes Fading Reason to leap into the target's blind spot and strike downward (up to 5 times per Ultimate).
Crimson Fury
Consumes all Defiant Spirit to deal heavy multi-hit damage and enter Surging Crimson, her second form, for 13 seconds. Basic Attack becomes Tidal Assault and the Redirect Skill becomes Scarlet Descent, with higher damage, interruption resistance and movement speed. Before the window ends she can use Crimson Judgment (up to 3 times) and finish with Dragonflame Verdict. Switching out ends the state early.
Breaching Tactics
When switched in, Shinku strikes with a knee that deals 1 hit of Cosmos DMG and grants Defiant Spirit.
Lone Stride
Whenever the on-field character gains Ultimate Energy, off-field teammates gain the same amount of Charge. While Shinku is on field, each Charge trigger also deals 400%+ ATK AoE DMG (863.6% at level 11) and grants her ATK +5%, stacking up to 10 times.
Wrathscale
Ultimate DMG against non-Boss enemies +50%.
Awakenings (M1–M6)
Awakening effects cross-checked with English databases; the in-game text is authoritative.
Rain-Lashed Alley: Shinku's DMG ignores 12% of the target's DEF.
Pre-Dawn Training Grounds: After her Ultimate hits, the target's Cosmos RES is reduced by 10% for 20s.
Sunset Beach: Menacing Gaze is kept after switching characters, and Shinku can gain stacks while off-field (the key quality-of-life Awakening).
Snowfall Slope: Menacing Gaze cap rises to 16. At 16 stacks, Instant Strike adds a forced knockback, a brief stun and an extra hit for 20% of its DMG; non-Boss enemies can be incapacitated outright.
Room of Laughter: During Surging Crimson, DEF +50% and interruption resistance +50%. After casting Scarlet Descent, restores HP equal to 300% of base ATK.
Dragon's Treasure: Damage ratios of Scarlet Descent, Crimson Judgment and Dragonflame Verdict +30%, and Scarlet Descent and Crimson Judgment pull nearby enemies together.
Signature Arc
Blushing Mirage
ATK +20%. After casting her Ultimate, Cosmos DMG +32% and DMG ignores 12% of DEF for 20s (refreshes on recast). Shinku's signature Condensate Arc, built around her Ultimate burst window. (Values compiled from Kaiden / allthings.how; some databases list a lower Cosmos DMG bonus at refinement 1, so the in-game text is authoritative.)
Build Tips
Role: burst-oriented Main DPS (Prydwen rates her T0.5). Core loop: go more than 2 seconds without attacking to build Menacing Gaze (up to 8 stacks, 16 with A4); your next attack triggers Instant Strike, whose bonus damage grows with every stack. Her Ultimate, Crimson Fury, enters Surging Crimson for 13 seconds: Basic Attack becomes Tidal Assault and the Redirect Skill becomes Scarlet Descent, and in the last seconds you chain Crimson Judgment into Dragonflame Verdict. Signature Arc: Blushing Mirage. Cartridge: Lost Radiance (ignores 25% DEF for 20s after her Ultimate). Best partner: Hathor (extends Remora and gives the team +10% CRIT Rate).
Shinku — FAQ
Is Shinku free? How do I get them? +
Shinku is a S Cosmos Main DPS, obtained mainly from gacha banners rather than given out for free.
Is Shinku worth building? +
Shinku is rated T0 (top tier) by the community, in the Main DPS role. If you already own them and your team needs this role, they're worth prioritising.
Same-element characters
Other Cosmos characters — handy for teams and elemental reactions.
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Player-compiled data; actual values and mechanics follow the live game. Spotted an error? Let us know.