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Gacha Pity System Explained: Rates, Soft/Hard Pity & No-Loss Banners
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Gacha Pity System Explained: Rates, Soft/Hard Pity & No-Loss Banners

A complete breakdown of the Neverness to Everness (NTE) gacha system — S-rank rates, the jump to 19.59% after 70 pulls, 90-pull hard pity, and the player-friendly no-50/50 limited banner.

Published: 2026/05/17 · Updated: 2026/11/07

Key Answer: NTE character banner pity: hard pity at pull 90 (guaranteed current featured S-rank). After 70 pulls without an S-rank the board converts, and pulls 71 to 89 sit at a flat 19.59% — there is no pull-by-pull climb. Limited banners do not use 50/50 — if you pull an S-rank, it is guaranteed to be the current featured character, and S-rank pity counts carry over between different limited banners. The base S-rank rate is about 0.99%.

Understanding the pity system is the first step to planning your gacha resources. This article lays out the pull rules for NTE character banners.

S-Rank Character Rates

Character banners have a base rate of about 0.99% to pull an S-rank character (roughly one in a hundred). Until the board converts (pulls 1 through 70), every pull holds this fixed rate. The base rate is not high, but the game has clear pity guarantees so your pulls are never wasted — what actually decides “how many pulls you spend on average” is not this 0.99%, but the higher rate that kicks in after pull 70.

A number that often gets overlooked: once you factor in the converted rate, starting from zero you will pull an S-rank in about 53.2 pulls on average, not 90. In other words, the 90-pull hard pity is the “worst-case ceiling” — most people will not pull all the way there.

Soft Pity: The Board Conversion After Pull 70

When you go 70 pulls without getting an S-rank, the banner triggers a “board conversion”, which is what people usually call soft pity. It is not a slow climb: the rate jumps once. Pulls 71 to 89 sit at a flat 19.59% S-rank rate, and pull 90 is a 100% hard pity.

Pull #Per-Pull S-Rank Rate
Pulls 1–700.99%
Pulls 71–8919.59% (fixed after the board converts, no pull-by-pull rise)
Pull 90100% (hard pity)

So building up to 70 is what matters, but what you are building toward is entry into the converted zone, not a per-pull rate that quietly rises. Once converted, every pull has close to a 20% chance.

Step-by-Step Soft Pity Math: Already at 70 With Nothing, Now What?

If you have already racked up 70 pulls with no S-rank, do not lose heart — by multiplying together the “miss” probability of each pull, you can calculate the cumulative chance of “getting one within the next N pulls”:

Additional Pulls from Pull 70Cumulative Chance of at Least 1 S-Rank
1 more pullabout 19.6%
3 more pullsabout 48.0%
5 more pullsabout 66.4%
7 more pullsabout 78.3%
10 more pullsabout 88.7%
15 more pullsabout 96.2%
20 more pulls100% (pull 90 hard pity)

Key takeaway: once you have built up to 70 pulls, having 10 more pulls ready (about one 10-pull) gives you roughly an 88.7% chance of a payout. To be certain, plan for the full 20.

Hard Pity: Pull 90

By pull 90 at the latest, you are guaranteed the current featured S-rank character. This is the upper-limit guarantee on pulls: no matter how unlucky you were earlier, pull 90 always closes it out.

In practice you will rarely pull all the way to 90 — about half of all S-ranks arrive by pull 70, about 44% land in pulls 71 to 80, and only around 0.8% of players actually reach the 90-pull hard pity.

Cumulative Probability Overview: Pulling N Times from Zero

Combining the base-rate phase and the converted phase, here is the chance of getting at least 1 S-rank by pulling N times starting from fresh pity (pity = 0). These numbers match the output of the pull planner calculator (with “current pity = 0” entered):

Pulls from ZeroAt Least 1 S-Rank
10 pullsabout 9.5%
30 pullsabout 25.8%
50 pullsabout 39.2%
70 pullsabout 50.2%
73 pullsabout 74.1%
75 pullsabout 83.2%
80 pullsabout 94.4%
85 pullsabout 98.1%
90 pulls100% (hard pity)

This table lets you make a practical decision: 80 pulls gives about a 94.4% chance, which still leaves roughly a 1 in 18 chance of falling short. If you want to be safer, 85 pulls (about 98.1%) is the more honest safe threshold. If resources are tight, 80 pulls is the minimum worth aiming for.

Limited Banners “Can’t Lose”

One player-friendly aspect of NTE: limited character banners do not use a 50/50 system. Many similar games make you gamble again on “is it the featured character?” when you pull an S-rank, and losing leaves you with an old character. NTE has no such gamble — on a limited banner, any S-rank you pull is guaranteed to be the current featured character.

This has a big impact on planning: in other games, “pulling your target via pity” can cost up to 180 pulls in the worst case (90 to lose + 90 to guarantee), whereas in NTE the worst case is just 90 pulls to lock in your target character — effectively halving your worst-case budget. This site’s pull planner calculator therefore treats “pulling an S-rank” as equivalent to “pulling your target character,” without applying an extra 50% multiplier.

For example, with the limited character Nanally, any S-rank you pull on her banner is guaranteed to be her — no old character will ever show up.

Cross-Banner Carryover in Action: Pity Does Not Reset

S-rank pity counts carry over between limited banners — progress you did not finish on one banner accumulates into the next limited banner. Here is a concrete scenario to illustrate:

  • You built up 60 pulls on Akane Rin’s banner with no payout, ran out of Annulith, and had to stop.
  • On the next limited banner, Elyms (from 1.5, 11/11), your pity count does not restart from 0 — it continues counting up from 60.
  • That means you only need 30 more pulls to hit the pull-90 hard pity and get Elyms outright.

Running the math on this scenario (pity 60, 30 pulls in hand): 60 + 30 = 90, which lands exactly on hard pity, for a 100% payout chance; if you only have 15 pulls in hand (reaching pull 75), the payout chance is about 69.6%. Plugging “current S-rank pity = 60” and “available pulls = 30 or 15” into the pull planner calculator reproduces these two numbers.

The strategic meaning of cross-banner carryover: unpaid-out pulls are not a sunk cost, as far as characters go. You can comfortably stop on a half-built banner and save the progress for the next character you want more.

One limit to keep in mind: what carries over is the S-rank pity count, not outfits. The limited outfit rewards at 50, 120 and 200 pulls do not carry to other banners. That progress stays on its own banner and resumes when it reruns. If you are pulling for a skin, plan for that separately.

Standard Banner, A-Rank and Arc Pity

  • Standard banner: same rates as limited (0.99%, conversion after 70 pulls, hard pity at 90), and it uses Fabricated Dice. Reaching 50 pulls lets you pick one standard S-rank character, once only, and the choice does not expire. Candidates: Sakiri, Baicang, Jiuyuan, Hathor, Fadia and Daffodill. The first 50 pulls are sold as 20% off ten-pulls (8 dice per ten-pull, about 40 dice in total to reach 50). Standard and limited pity are counted separately. Buying dice with Annulith is not recommended; keep your Annulith for limited banners.
  • A-Rank: every 10 pulls guarantees an A-rank or higher character/item (a 10-pull always shows at least a green glow). This guarantee settles every 10 pulls and is independent of the S-rank pity.
  • Arc (weapon) banner: only ten-pulls are sold. Base S-rank rate is 3% (about 4.19% with pity), with a double pity — the 6th ten-pull (60 pulls) guarantees an S-rank Arc, and the 8th ten-pull (80 pulls) guarantees the current featured Arc. Each S-rank has a 25% chance of being the featured Arc, and getting a non-featured S-rank does not guarantee that the next one is featured. Each ten-pull costs 10 Tri-Keys and 1 key is 160 Annulith, so the 80-pull worst case is 12,800 Annulith. Arc pity also carries over between Arc banners. For detailed resource planning, see the Equipment System Guide.

Debunking Common Player Misconceptions

Misconception 1: “A 0.99% rate means it takes 100 pulls on average to get one.” Wrong. The 0.99% only applies on pulls 1 through 70; after that the board converts and the rate jumps to 19.59%. Factor that in and the average is about 53.2 pulls per S-rank, with the median at exactly 70 pulls.

Misconception 2: “Failing to pull means wasted pulls, and pity resets.” Wrong. S-rank pity counts carry over between limited banners — the pulls you built up carry into the next banner. Stopping is not the same as wasting them — see the cross-banner carryover example above.

Misconception 3: “Pulling an S-rank might lose into an old character.” Wrong. NTE limited banners do not use 50/50 — any S-rank pulled on a limited banner must be the current featured character. This is also the key reason NTE saves more pulls than most similar games.

Misconception 4: “The rate secretly creeps up with each pull, rising from pull 1.” Wrong. Pulls 1 through 70 are a fixed 0.99% with no secret accumulation; the rate only jumps once, after 70 pulls without an S-rank, and then stays fixed. So “building up” only matters once you reach 70 — building up to 30 or 40 does not raise the per-pull rate.

Misconception 5: “For two S-rank characters, save 180 pulls for two hard pities.” Be careful. 180 pulls will almost certainly land 2 characters (about 98.1%), but both payouts usually happen around pull 70 or so, not exactly 90 each; budgeting 160 pulls is usually more than enough, and keeping the extra Annulith gives you more flexibility.

Planning Your Pulls

To turn the math above into decisions, remembering three thresholds is enough:

  • 80 pulls: about a 94.4% payout chance from zero, the minimum target; for a safer budget, save up to 85 pulls (about 98.1%).
  • 90 pulls: the absolute ceiling, the hard pity guarantee, but rarely actually reached in practice.
  • Cross-banner carryover: don’t stress about resetting if you don’t finish a banner — the S-rank progress carries to the next one (outfit progress does not).

Want to know whether your current pulls can land your target character? Use the pull planner calculator to enter your pity count and available pulls and calculate the probability directly; or try your luck with the gacha simulator to feel the jump after pull 70 firsthand. To earn a few extra pulls, don’t forget to grab free Annulith on the redemption codes page.

The probability data in this article is compiled from community sources and overseas guide sites and consists of modeled estimates; actual values follow in-game announcements.

FAQ

How many pulls is the NTE character pity? What is the difference between soft and hard pity? +

Neverness to Everness (NTE) character banners have a hard pity at pull 90, guaranteeing the current featured S-rank character by pull 90 at the latest. The "soft pity" is really a board conversion: after 70 pulls in a row without an S-rank, the S-rank rate jumps once to 19.59% for pulls 71 to 89 and stays there. It does not climb pull by pull.

Can NTE limited banners "lose"? Could I pull an old character instead? +

No, you cannot lose. NTE limited banners do not use a 50/50 system — as long as you pull an S-rank on a limited banner, it is guaranteed to be the current featured character; you will never get an old character. For example, if you pull an S-rank on Nanally's banner, it is guaranteed to be her.

Does NTE pity carry over between banners? +

Yes, but only the S-rank pity count. Pity counts carry over between limited banners — progress you did not finish on one banner accumulates into the next limited banner. The limited outfit rewards at 50, 120 and 200 pulls do not carry over; they stay on their own banner.

What is the pity system for the Arc (weapon) banner in NTE? +

The Arc banner only sells ten-pulls and has a base S-rank rate of 3% (about 4.19% with pity). The 6th ten-pull (60 pulls) guarantees an S-rank Arc, and the 8th ten-pull (80 pulls) guarantees the current featured Arc; each S-rank has a 25% chance of being the featured one. For detailed resource planning, see the Equipment System Guide. Actual values follow in-game announcements.

#Gacha#Pity#System

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