NTE Gear System Complete Guide: All 12 Cartridge Sets, Module Mechanics and Builds for Every Character
Deep dive into the Gear (Cartridge + Module) system in Neverness to Everness (NTE) — all 12 set bonuses, the "what you see is what you get" substat mechanic, the 6 Rabbit Hole domain mappings, best builds per character, and the F2P endgame route.
Published: 2026/05/24 · Updated: 2026/11/07
Quick answer: Gear (Cartridge) is NTE’s set-equipment system, made up of a Cartridge + Modules. There are currently 12 sets (6 elemental + 6 universal), and substats are “what you see is what you get” and permanently fixed (leveling is no longer random, though the rolls you get on drop are still random). Farm them in the Rabbit Hole domain (Cape Square, unlocked at Hunter Lv 10), where 6 nodes map to the 12 sets. F2P must-grab: the free Lost Radiance from Exploration Guide Lv 8; the 3 most widely useful sets: Lost Radiance, Shadow Creed, and Fireflies and the Forest.
Arcs are weapons, and Gear is the set equipment — together they are the two equipment systems behind character progression in NTE. What makes Gear special is its “what you see is what you get” design: substats are permanently fixed, so upgrades stop being a gamble. This guide covers all of Gear’s mechanics, sets, domain, builds, and the new-player route in one place.
1. What Is Gear (Cartridge + Module)
A Two-Part System
NTE’s “Gear” is not a simple five-piece set; it’s composed of two parts:
- Cartridge: defines the “script / set type,” with a 4×5 = 20-cell grid
- Module: a puzzle piece (in 2-, 3-, and 4-cell shapes) that fills the grid like Tetris
Each character equips one Cartridge, and the set bonus comes from that Cartridge, so two sets cannot be mixed. Filling in enough Modules activates the set bonus:
| Condition | Activated Effect |
|---|---|
| Fill in 2 Modules of the matching shape | 2-piece (Epic) bonus |
| Fill in 4 Modules of the matching shape | 4-piece (Legendary / endgame) bonus |
Module Shape Categories
| Type | Cells | Shape | Traits |
|---|---|---|---|
| Type Ⅱ | 2 cells | Horizontal/vertical bar | Smallest, used to fill gaps, lower stat values |
| Type Ⅲ | 3 cells | L-shape / straight (vertical/horizontal) | Medium, preferred by most characters |
| Type Ⅳ | 4 cells | Square / long bar | Largest, highest stats but hardest to place |
Character shape preference: each character has a “preferred Module type,” and placing the preferred type grants an extra stat bonus. For example: Sakiri prefers Type Ⅲ, gaining 9% Incantation damage per Type Ⅲ piece. Type Ⅱ-specialized characters: Nanally, Jiuyuan, Fadia.
2. The Core Difference vs. Artifacts / Drive Discs
This section is the Gear system’s most important selling point:
| NTE Gear | Genshin artifacts / ZZZ Drive Discs | |
|---|---|---|
| Substats | All visible from the start, permanently fixed ✅ | Random + random reinforcement on upgrade ❌ |
| Upgrade pain | Upgrades are no longer random (what you see is what you get); but the rolls on a new piece are still random, so ideal pieces take repeated farming | Enormous (re-roll loop) |
| Can you re-roll substats? | ❌ No | ❌ No (but with random reinforcement) |
| Pity system | ✅ Weekly shop pity of 3 orange Modules | Less generous |
| F2P endgame speed | Far faster | Slow |
| Leveling the wrong character | Most materials refunded on dismantle | Large loss |
For players tired of the upgrade gambling of artifacts, this is NTE’s biggest draw.
3. The Complete 12-Set List
A. The Six Elemental Sets (One Per Element)
| Set (EN) | 2-Piece | 4-Piece | Best Characters |
|---|---|---|---|
| Lost Radiance | Cosmos DMG +10% | For 20s after the Ultimate, damage ignores 25% DEF (does not stack) | Esper Zero, Hotori, Chiz, Shinku, Elyms |
| Crimson: Twin Butterflies | Incantation DMG +10% | When the team deals Incantation damage to enemies, self ATK +6% (up to 6 stacks = +36%), each lasting 10s | Baicang, Zankou |
| Fireflies and the Forest | Anima DMG +10% | When the team deals Anima damage to enemies, self crit DMG +8% (up to 7 stacks = +56%), works from the backline too | Nanally, Mint, Jiuyuan, Linko, Iroi |
| Diabolos | Chaos DMG +10% | Ignores 12% Chaos RES; for 20s after triggering a Nova / Scorch reaction, ignores 24% Chaos RES | Lacrimosa, Daffodill |
| Devil’s Blood: Curse | Psyche DMG +10% | DMG +18%; raised to +36% when attacking targets under Nova / Stain | Fadia (damage build), Aurelia, Blackbird |
| Street Boxer | Lakshana DMG +10% | Crit rate +14%; an extra +14% (for +28% total) when the team triggers Remora or Stain, for 20s | Hathor, Skia, Chaos, Akane Rin |
B. The Six Universal Sets (No Element Restriction)
| Set (EN) | 2-Piece | 4-Piece | Best Characters |
|---|---|---|---|
| Kingdom’s Guard | DEF +15% | Shield value +20% | Adler, all shield supports |
| Quiet Manor | Mental DMG +10% | Each basic attack gives Mental DMG +12% (up to 3 stacks, +46% total), each lasting 6s | Mental DMG characters (harder to maintain) |
| Shadow Creed | ATK +10% | For 20s after casting a Skill, ATK +25% | Universal Sub-DPS / damage supports (all-purpose) |
| Tiny Big Adventure | HP +10% | Each time you take damage, max HP +4% (up to 10 stacks = +40%); the Ultimate grants all 10 stacks instantly | Fadia (HP-sharing mechanic) |
| Thea’s Night Tavern | HP +10% | Healing +20% | Edgar and other healers |
| Speedy Hedgehog | Energy recharge +12% | After casting the Ultimate, whole-team ATK +15% (20s) | Sakiri, Haniel, Iroi, all supports |
4. Rarity, Main Stat, Substats
Rarity
- S-tier (orange): Legendary, full 4-piece bonus → the main farming target
- A-tier (purple): Epic, usable as a transitional piece
- B-tier and below (blue/green): early-game transitional; all can be dismantled after Level 30
Main Stat (1 per Cartridge)
Candidates: HP%, ATK%, DEF%, Crit rate, Crit DMG, Topple Strength, Cycle Intensity, Healing bonus, each element’s DMG%, Mental DMG%. There is no Energy Recharge main stat (Energy Recharge is a substat on certain Arcs such as Day Off, and the 2-piece effect of Speedy Hedgehog, but it cannot be a Cartridge main stat).
Priority by role:
| Role | Main Stat Priority |
|---|---|
| Pure burst DPS | Crit DMG / Elemental DMG% |
| ATK-type DPS | ATK% / Elemental DMG% |
| Support | Depends on the character; Topple Strength and Cycle Intensity are common |
| Healer | Healing bonus / HP% |
| Shielder | DEF% |
Substats (4 per Cartridge, permanently fixed)
Candidates: HP, ATK, DEF (both % and flat), Crit rate, Crit DMG, Topple Strength, Cycle Intensity, DMG%. There is no elemental RES substat.
Reinforcement rules:
- Reinforcing every +5 levels “activates” one substat (+5, +10, +15, +20 each activate one)
- The substat candidates and their values are locked in the moment you obtain the piece and never change
Substat Priority for DPS Characters
Main stat → Elemental DMG% > Crit DMG > ATK% Substats → Double crit (crit rate + crit DMG) > Elemental DMG% > ATK% > generic DMG%
Push crit rate to 60–70%, then stack crit DMG.
5. Farming Location: The Rabbit Hole Domain
Domain Basics
| Item | Details |
|---|---|
| Location | Right side of Cape Square, south of the Midas Arc Workshop |
| Unlock | Hunter Level 10 |
| Stamina cost per run | 40 stamina (Character Pixels) |
| Simultaneous drops | Cartridges, manhole reinforcement materials, copper/silver/gold Radish coins, Hunter EXP (no Modules) |
⭐ The 6 Nodes and Their Sets (Key Mapping Table)
| Node | Corresponding 2 Sets |
|---|---|
| Clock Tricks | Lost Radiance + Diabolos |
| Sculpture Gallery | Street Boxer + Devil’s Blood: Curse |
| Latitude Loom | Fireflies and the Forest + Crimson: Twin Butterflies |
| Defend the Radish | Kingdom’s Guard + Thea’s Night Tavern |
| Mental Map | Speedy Hedgehog + Quiet Manor |
| Night of the Rails | Shadow Creed + Tiny Big Adventure |
Each node always drops 2 sets: Clock Tricks, Sculpture Gallery and Latitude Loom each drop two elemental sets, while Defend the Radish, Mental Map and Night of the Rails each drop two universal sets. Picking the right node is the first step to farming the right set.
Domain Difficulty and Drop Rates
The Rabbit Hole has difficulties I to VI. It drops Cartridges, Radish coins and Manhole materials, not Modules.
- Difficulty I–II: early-game transitional use
- Difficulty III (unlocks at Hunter Level 30): S-rank Cartridges can start to drop here, and gold Radish coins only start from this difficulty, but the rate is still low
- Difficulty IV and above: the recommended place to farm seriously (a Bahamut player report says a gold Cartridge is guaranteed after Hunter Level 40)
⚠ Don’t farm heavily before Hunter Level 30; S-rank Cartridges need difficulty III to drop at all.
6. Reinforcement Mechanics + Acquiring Modules
Reinforcement Rules
- Cartridge level cap is +20 (synced with Modules)
- Every +5 levels unlocks the effective value of one substat
- Reinforcement materials: Manhole (three tiers) + Fons + Beetle Coins
The Rewind System (Acquiring Modules)
Access via: Character → Console → Gear → “Rewind” in the bottom-left corner
Rewind has three difficulties, each with a fixed quality:
| Rewind Difficulty | Cost | Output | Unlock |
|---|---|---|---|
| Easy | 80 copper Radish coins / pull | B-rank Modules | From the start |
| Normal | 60 silver Radish coins / pull | A-rank Modules | Hunter Level 20 |
| Hard | 60 gold Radish coins / pull | S-rank Modules | Hunter Level 30 |
Choose-Shape: Normal and Hard let you pick shapes. The base cost is 80 per pull, and each extra pick of the same shape adds another 50% to the cost, up to 8 picks.
⭐ Guaranteed Shop Pity (Key to F2P Endgame)
- Harmony Workshop Shop: can buy 1 orange Module per week
- Fons Shop: limited to 2 orange Modules per week
- → 3 guaranteed orange Modules per week total
This is the key reason NTE is far faster than artifacts — F2P players have a clear, defined endgame timeline.
7. Recommended Builds Per Character
Builds by Character
Each character equips one Cartridge. The table shows the suggested set (fill all 4 pieces) and the Cartridge main stat priority.
| Character | Suggested Set | Main Stat Priority |
|---|---|---|
| Esper Zero (protagonist) | Lost Radiance | Cycle Intensity → Cosmos DMG% |
| Hotori | Lost Radiance | Cosmos DMG% → Crit rate |
| Chiz | Lost Radiance | Cosmos DMG% → ATK% |
| Shinku | Lost Radiance | Cosmos DMG% → Crit rate |
| Elyms | Lost Radiance | See her build guide |
| Baicang | Crimson: Twin Butterflies | Incantation DMG% → Crit DMG |
| Zankou | Crimson: Twin Butterflies | Incantation DMG% → Crit DMG |
| Sakiri | Speedy Hedgehog (4× Type Ⅲ) | Topple Strength → Incantation DMG% (Game8 suggests Cycle Intensity or Incantation DMG%) |
| Nanally | Fireflies and the Forest | Anima DMG% → Crit DMG |
| Mint | Fireflies and the Forest | Anima DMG% → Crit DMG |
| Jiuyuan | Fireflies and the Forest | Anima DMG% → Crit DMG |
| Linko | Fireflies and the Forest | Anima DMG% → Crit rate |
| Iroi | Speedy Hedgehog or Fireflies and the Forest | ATK% → Healing bonus |
| Hathor | Street Boxer | Lakshana DMG% → Crit rate |
| Skia | Street Boxer | Lakshana DMG% → Crit rate |
| Chaos | Street Boxer | Lakshana DMG% → Crit rate |
| Akane Rin | Street Boxer | See her build guide |
| Daffodill | Diabolos | Chaos DMG% → Topple Strength |
| Lacrimosa | Diabolos | Chaos DMG% → Crit rate |
| Fadia | Tiny Big Adventure (HP-sharing) or Devil’s Blood: Curse (damage build) | HP% |
| Aurelia | Devil’s Blood: Curse | Psyche DMG% → Crit rate |
| Blackbird | Devil’s Blood: Curse | See her build guide |
| Haniel | Speedy Hedgehog | Topple Strength → Cycle Intensity |
| Edgar | Thea’s Night Tavern | Healing bonus → HP% |
| Adler | Kingdom’s Guard (4× Type Ⅲ, +12% DEF each) | DEF% → Topple Strength |
8. New-Player / F2P Fast-Track Route
Week 1 Priorities
- ❌ Don’t grind Cartridges hard before Hunter Level 30 (S-rank Cartridges need difficulty III to drop — pure stamina waste)
- Stamina priority order: Main DPS EXP → Main DPS ascension → City Tycoon unlock → Sub-DPS → supports → skill materials → Fons
- Gear only needs to be “good enough for your Main DPS”; in the early game, run exploration quests first to scrape together some A-tier pieces to make do
- ⭐ Exploration Guide Level 8: gives you a free Lost Radiance legendary Cartridge + a 4-piece activation Module set — be sure to grab it
- Once you reach Level 30 and unlock Rabbit Hole difficulty III, start long-term farming from difficulty IV up
The 3 All-Purpose Sets (Farm First)
- Shadow Creed — a flexible ATK boost, useful for almost any damage-focused character
- Lost Radiance — used by Esper Zero, Hotori, Chiz, Shinku and other Cosmos Main DPS, and one is given free at launch
- Fireflies and the Forest — Nanally, Mint, and Jiuyuan all benefit at once, so a full farm can be shared across three characters
Can Wait Until Later
- Quiet Manor: stacks are hard to maintain (only 6s)
- Kingdom’s Guard: only needed by shield characters like Adler
- Thea’s Night Tavern: only needed by Edgar / healers
- Tiny Big Adventure: exclusive to Fadia’s HP-sharing build
The “Auto-Equip” Trap
⚠ There is an official “Auto-Equip” button, but the community broadly recommends not using it — it won’t prioritize placing the right shapes to trigger the 4-piece bonus. You must place pieces manually until “all 4 correct Modules are filled in” to activate the legendary effect.
9. The “NTE Flavor” of the Gear System (Summary)
Compared with Genshin artifacts / ZZZ Drive Discs, the Gear system’s exclusive selling points:
- ✅ “What you see is what you get” substats — upgrades stop being a gamble, a core draw for players tired of re-rolling
- ✅ Puzzle-grid design — more strategic than the usual “five-piece set,” and visually expressed
- ✅ Guaranteed shop pity — 3 guaranteed orange Modules per week, making F2P endgame far faster than artifacts
- ✅ First-week Exploration Lv 8 guaranteed Lost Radiance — a launch bonus the community calls “a loss if you don’t grab it”
- ❌ No substat re-rolling — but because substats are decided from the start, this is actually an advantage
Related Guides
- Arc System Complete Guide — the weapon system (Gear’s sister article)
- Signature Arcs Complete Guide — each character’s BiS weapon
- Equipment System Breakdown: Arcs and Gear — overview
- NTE Boss Bestiary — which Bosses correspond to the set materials you want to farm
- Affinities and Anima Reactions — elemental sets need their matching elemental reactions
FAQ
What is Gear, and how is it different from Arcs? +
Gear (Cartridge) is the character set-equipment system, made up of two parts: the Cartridge + the Module. The Cartridge defines the "set type" (it has a 4×5 = 20-cell grid), and Modules slot into the grid like Tetris pieces to activate effects. Arcs are weapons, Gear is the set equipment — the two systems are completely separate. Each character equips one Cartridge, and the set bonus comes from that Cartridge: 2 Modules of the matching shape → 2-piece bonus; 4 Modules → 4-piece bonus (endgame). You cannot mix two sets.
What is the single biggest difference between NTE Gear and Genshin artifacts? +
"Substats are all visible from the very start, and are permanently fixed"! Unlike the random upgrades of artifacts, leveling up is no longer random and what you see is what you get — the moment you pick a piece up you can see whether its substats are good and just use it, with no fear of a bad upgrade roll. One catch: the Cartridge main stat and substats and the Module substats are all rolled at random when you obtain them, so getting an ideal piece still means farming repeatedly. The level cap is +20, and every +5 levels "activates" the value of one substat, but the substats themselves never change. This is NTE's core selling point for players burned out on artifact upgrade gambling.
Of the 12 sets, which should a new player farm first? +
Three sets have the widest use: (1) Shadow Creed — ATK +10% / +25%, useful for almost any damage-focused character; (2) Lost Radiance — used by Esper Zero, Hotori, Chiz, Shinku and other Cosmos Main DPS, and the Exploration Guide Lv 8 gives you one for free (be sure to grab it first); (3) Fireflies and the Forest — shared by Nanally, Mint, and Jiuyuan. Don't grind hard before Hunter Level 30: the Rabbit Hole only opens difficulty III at Hunter Level 30, which is when S-rank Cartridges can start to drop, and most players only farm seriously from difficulty IV up.
Where is the Rabbit Hole domain, and how do I pick the right node? +
Location: right side of Cape Square, south of the Midas Arc Workshop; unlock requirement is Hunter Level 10. There are 6 nodes, and each node always drops 2 sets: Clock Tricks, Sculpture Gallery and Latitude Loom each drop two elemental sets, while Defend the Radish, Mental Map and Night of the Rails each drop two universal sets. The mapping: Clock Tricks (Lost Radiance + Diabolos), Sculpture Gallery (Street Boxer + Devil's Blood: Curse), Latitude Loom (Fireflies and the Forest + Crimson: Twin Butterflies), Mental Map (Speedy Hedgehog + Quiet Manor), Night of the Rails (Shadow Creed + Tiny Big Adventure), Defend the Radish (Kingdom's Guard + Thea's Night Tavern).
Can I re-roll Gear substats? What if I level the wrong character's piece? +
You cannot re-roll substats or reroll a single substat — substats are fixed forever, decided the moment the piece drops. Leveling the wrong piece isn't a disaster — most materials are refunded when you dismantle it, so you can reuse them on another character. There is an official "Auto-Equip" button, but the community broadly recommends against it — it doesn't prioritize placing the right shapes to trigger the 4-piece bonus, and you must manually fill in 4 correct Modules to activate the legendary effect.
Gear data compiled from public sources including Game8, GameWith, Kaiden.gg, Mobalytics, Prydwen Institute, NTE Guide, ZeroLuck, AllThings.How, Bahamut, Mobile01, 4Gamers, LDPlayer, Entertainment Taxi, HN News, Gamersky, 17173, and others. Some set names (e.g., Lost Radiance vs. Lost Glow, Baicang vs. Baizang) vary slightly between sources; defer to in-game text.
Was this page helpful?
Related articles
Neverness to Everness (NTE) Equipment Systems Explained: Arc, Gear & Substat (Affix) Priority
NTE Signature Arcs (Signature Weapons) Full Guide: Should You Pull, Per Character + 14 Free BiS Picks