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NTE Gear System Complete Guide: All 12 Cartridge Sets, Module Mechanics and Builds for Every Character
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NTE Gear System Complete Guide: All 12 Cartridge Sets, Module Mechanics and Builds for Every Character

Deep dive into the Gear (Cartridge + Module) system in Neverness to Everness (NTE) — all 12 set bonuses, the "what you see is what you get" substat mechanic, the 6 Rabbit Hole domain mappings, best builds per character, and the F2P endgame route.

Published: 2026/05/24 · Updated: 2026/11/07

Quick answer: Gear (Cartridge) is NTE’s set-equipment system, made up of a Cartridge + Modules. There are currently 12 sets (6 elemental + 6 universal), and substats are “what you see is what you get” and permanently fixed (leveling is no longer random, though the rolls you get on drop are still random). Farm them in the Rabbit Hole domain (Cape Square, unlocked at Hunter Lv 10), where 6 nodes map to the 12 sets. F2P must-grab: the free Lost Radiance from Exploration Guide Lv 8; the 3 most widely useful sets: Lost Radiance, Shadow Creed, and Fireflies and the Forest.

Arcs are weapons, and Gear is the set equipment — together they are the two equipment systems behind character progression in NTE. What makes Gear special is its “what you see is what you get” design: substats are permanently fixed, so upgrades stop being a gamble. This guide covers all of Gear’s mechanics, sets, domain, builds, and the new-player route in one place.

1. What Is Gear (Cartridge + Module)

A Two-Part System

NTE’s “Gear” is not a simple five-piece set; it’s composed of two parts:

  • Cartridge: defines the “script / set type,” with a 4×5 = 20-cell grid
  • Module: a puzzle piece (in 2-, 3-, and 4-cell shapes) that fills the grid like Tetris

Each character equips one Cartridge, and the set bonus comes from that Cartridge, so two sets cannot be mixed. Filling in enough Modules activates the set bonus:

ConditionActivated Effect
Fill in 2 Modules of the matching shape2-piece (Epic) bonus
Fill in 4 Modules of the matching shape4-piece (Legendary / endgame) bonus

Module Shape Categories

TypeCellsShapeTraits
Type Ⅱ2 cellsHorizontal/vertical barSmallest, used to fill gaps, lower stat values
Type Ⅲ3 cellsL-shape / straight (vertical/horizontal)Medium, preferred by most characters
Type Ⅳ4 cellsSquare / long barLargest, highest stats but hardest to place

Character shape preference: each character has a “preferred Module type,” and placing the preferred type grants an extra stat bonus. For example: Sakiri prefers Type Ⅲ, gaining 9% Incantation damage per Type Ⅲ piece. Type Ⅱ-specialized characters: Nanally, Jiuyuan, Fadia.

2. The Core Difference vs. Artifacts / Drive Discs

This section is the Gear system’s most important selling point:

NTE GearGenshin artifacts / ZZZ Drive Discs
SubstatsAll visible from the start, permanently fixed ✅Random + random reinforcement on upgrade ❌
Upgrade painUpgrades are no longer random (what you see is what you get); but the rolls on a new piece are still random, so ideal pieces take repeated farmingEnormous (re-roll loop)
Can you re-roll substats?❌ No❌ No (but with random reinforcement)
Pity system✅ Weekly shop pity of 3 orange ModulesLess generous
F2P endgame speedFar fasterSlow
Leveling the wrong characterMost materials refunded on dismantleLarge loss

For players tired of the upgrade gambling of artifacts, this is NTE’s biggest draw.

3. The Complete 12-Set List

A. The Six Elemental Sets (One Per Element)

Set (EN)2-Piece4-PieceBest Characters
Lost RadianceCosmos DMG +10%For 20s after the Ultimate, damage ignores 25% DEF (does not stack)Esper Zero, Hotori, Chiz, Shinku, Elyms
Crimson: Twin ButterfliesIncantation DMG +10%When the team deals Incantation damage to enemies, self ATK +6% (up to 6 stacks = +36%), each lasting 10sBaicang, Zankou
Fireflies and the ForestAnima DMG +10%When the team deals Anima damage to enemies, self crit DMG +8% (up to 7 stacks = +56%), works from the backline tooNanally, Mint, Jiuyuan, Linko, Iroi
DiabolosChaos DMG +10%Ignores 12% Chaos RES; for 20s after triggering a Nova / Scorch reaction, ignores 24% Chaos RESLacrimosa, Daffodill
Devil’s Blood: CursePsyche DMG +10%DMG +18%; raised to +36% when attacking targets under Nova / StainFadia (damage build), Aurelia, Blackbird
Street BoxerLakshana DMG +10%Crit rate +14%; an extra +14% (for +28% total) when the team triggers Remora or Stain, for 20sHathor, Skia, Chaos, Akane Rin

B. The Six Universal Sets (No Element Restriction)

Set (EN)2-Piece4-PieceBest Characters
Kingdom’s GuardDEF +15%Shield value +20%Adler, all shield supports
Quiet ManorMental DMG +10%Each basic attack gives Mental DMG +12% (up to 3 stacks, +46% total), each lasting 6sMental DMG characters (harder to maintain)
Shadow CreedATK +10%For 20s after casting a Skill, ATK +25%Universal Sub-DPS / damage supports (all-purpose)
Tiny Big AdventureHP +10%Each time you take damage, max HP +4% (up to 10 stacks = +40%); the Ultimate grants all 10 stacks instantlyFadia (HP-sharing mechanic)
Thea’s Night TavernHP +10%Healing +20%Edgar and other healers
Speedy HedgehogEnergy recharge +12%After casting the Ultimate, whole-team ATK +15% (20s)Sakiri, Haniel, Iroi, all supports

4. Rarity, Main Stat, Substats

Rarity

  • S-tier (orange): Legendary, full 4-piece bonus → the main farming target
  • A-tier (purple): Epic, usable as a transitional piece
  • B-tier and below (blue/green): early-game transitional; all can be dismantled after Level 30

Main Stat (1 per Cartridge)

Candidates: HP%, ATK%, DEF%, Crit rate, Crit DMG, Topple Strength, Cycle Intensity, Healing bonus, each element’s DMG%, Mental DMG%. There is no Energy Recharge main stat (Energy Recharge is a substat on certain Arcs such as Day Off, and the 2-piece effect of Speedy Hedgehog, but it cannot be a Cartridge main stat).

Priority by role:

RoleMain Stat Priority
Pure burst DPSCrit DMG / Elemental DMG%
ATK-type DPSATK% / Elemental DMG%
SupportDepends on the character; Topple Strength and Cycle Intensity are common
HealerHealing bonus / HP%
ShielderDEF%

Substats (4 per Cartridge, permanently fixed)

Candidates: HP, ATK, DEF (both % and flat), Crit rate, Crit DMG, Topple Strength, Cycle Intensity, DMG%. There is no elemental RES substat.

Reinforcement rules:

  • Reinforcing every +5 levels “activates” one substat (+5, +10, +15, +20 each activate one)
  • The substat candidates and their values are locked in the moment you obtain the piece and never change

Substat Priority for DPS Characters

Main stat → Elemental DMG% > Crit DMG > ATK% Substats → Double crit (crit rate + crit DMG) > Elemental DMG% > ATK% > generic DMG%

Push crit rate to 60–70%, then stack crit DMG.

5. Farming Location: The Rabbit Hole Domain

Domain Basics

ItemDetails
LocationRight side of Cape Square, south of the Midas Arc Workshop
UnlockHunter Level 10
Stamina cost per run40 stamina (Character Pixels)
Simultaneous dropsCartridges, manhole reinforcement materials, copper/silver/gold Radish coins, Hunter EXP (no Modules)

⭐ The 6 Nodes and Their Sets (Key Mapping Table)

NodeCorresponding 2 Sets
Clock TricksLost Radiance + Diabolos
Sculpture GalleryStreet Boxer + Devil’s Blood: Curse
Latitude LoomFireflies and the Forest + Crimson: Twin Butterflies
Defend the RadishKingdom’s Guard + Thea’s Night Tavern
Mental MapSpeedy Hedgehog + Quiet Manor
Night of the RailsShadow Creed + Tiny Big Adventure

Each node always drops 2 sets: Clock Tricks, Sculpture Gallery and Latitude Loom each drop two elemental sets, while Defend the Radish, Mental Map and Night of the Rails each drop two universal sets. Picking the right node is the first step to farming the right set.

Domain Difficulty and Drop Rates

The Rabbit Hole has difficulties I to VI. It drops Cartridges, Radish coins and Manhole materials, not Modules.

  • Difficulty I–II: early-game transitional use
  • Difficulty III (unlocks at Hunter Level 30): S-rank Cartridges can start to drop here, and gold Radish coins only start from this difficulty, but the rate is still low
  • Difficulty IV and above: the recommended place to farm seriously (a Bahamut player report says a gold Cartridge is guaranteed after Hunter Level 40)

⚠ Don’t farm heavily before Hunter Level 30; S-rank Cartridges need difficulty III to drop at all.

6. Reinforcement Mechanics + Acquiring Modules

Reinforcement Rules

  • Cartridge level cap is +20 (synced with Modules)
  • Every +5 levels unlocks the effective value of one substat
  • Reinforcement materials: Manhole (three tiers) + Fons + Beetle Coins

The Rewind System (Acquiring Modules)

Access via: Character → Console → Gear → “Rewind” in the bottom-left corner

Rewind has three difficulties, each with a fixed quality:

Rewind DifficultyCostOutputUnlock
Easy80 copper Radish coins / pullB-rank ModulesFrom the start
Normal60 silver Radish coins / pullA-rank ModulesHunter Level 20
Hard60 gold Radish coins / pullS-rank ModulesHunter Level 30

Choose-Shape: Normal and Hard let you pick shapes. The base cost is 80 per pull, and each extra pick of the same shape adds another 50% to the cost, up to 8 picks.

⭐ Guaranteed Shop Pity (Key to F2P Endgame)

  • Harmony Workshop Shop: can buy 1 orange Module per week
  • Fons Shop: limited to 2 orange Modules per week
  • → 3 guaranteed orange Modules per week total

This is the key reason NTE is far faster than artifacts — F2P players have a clear, defined endgame timeline.

Builds by Character

Each character equips one Cartridge. The table shows the suggested set (fill all 4 pieces) and the Cartridge main stat priority.

CharacterSuggested SetMain Stat Priority
Esper Zero (protagonist)Lost RadianceCycle Intensity → Cosmos DMG%
HotoriLost RadianceCosmos DMG% → Crit rate
ChizLost RadianceCosmos DMG% → ATK%
ShinkuLost RadianceCosmos DMG% → Crit rate
ElymsLost RadianceSee her build guide
BaicangCrimson: Twin ButterfliesIncantation DMG% → Crit DMG
ZankouCrimson: Twin ButterfliesIncantation DMG% → Crit DMG
SakiriSpeedy Hedgehog (4× Type Ⅲ)Topple Strength → Incantation DMG% (Game8 suggests Cycle Intensity or Incantation DMG%)
NanallyFireflies and the ForestAnima DMG% → Crit DMG
MintFireflies and the ForestAnima DMG% → Crit DMG
JiuyuanFireflies and the ForestAnima DMG% → Crit DMG
LinkoFireflies and the ForestAnima DMG% → Crit rate
IroiSpeedy Hedgehog or Fireflies and the ForestATK% → Healing bonus
HathorStreet BoxerLakshana DMG% → Crit rate
SkiaStreet BoxerLakshana DMG% → Crit rate
ChaosStreet BoxerLakshana DMG% → Crit rate
Akane RinStreet BoxerSee her build guide
DaffodillDiabolosChaos DMG% → Topple Strength
LacrimosaDiabolosChaos DMG% → Crit rate
FadiaTiny Big Adventure (HP-sharing) or Devil’s Blood: Curse (damage build)HP%
AureliaDevil’s Blood: CursePsyche DMG% → Crit rate
BlackbirdDevil’s Blood: CurseSee her build guide
HanielSpeedy HedgehogTopple Strength → Cycle Intensity
EdgarThea’s Night TavernHealing bonus → HP%
AdlerKingdom’s Guard (4× Type Ⅲ, +12% DEF each)DEF% → Topple Strength

8. New-Player / F2P Fast-Track Route

Week 1 Priorities

  1. ❌ Don’t grind Cartridges hard before Hunter Level 30 (S-rank Cartridges need difficulty III to drop — pure stamina waste)
  2. Stamina priority order: Main DPS EXP → Main DPS ascension → City Tycoon unlock → Sub-DPS → supports → skill materials → Fons
  3. Gear only needs to be “good enough for your Main DPS”; in the early game, run exploration quests first to scrape together some A-tier pieces to make do
  4. ⭐ Exploration Guide Level 8: gives you a free Lost Radiance legendary Cartridge + a 4-piece activation Module set — be sure to grab it
  5. Once you reach Level 30 and unlock Rabbit Hole difficulty III, start long-term farming from difficulty IV up

The 3 All-Purpose Sets (Farm First)

  1. Shadow Creed — a flexible ATK boost, useful for almost any damage-focused character
  2. Lost Radiance — used by Esper Zero, Hotori, Chiz, Shinku and other Cosmos Main DPS, and one is given free at launch
  3. Fireflies and the Forest — Nanally, Mint, and Jiuyuan all benefit at once, so a full farm can be shared across three characters

Can Wait Until Later

  • Quiet Manor: stacks are hard to maintain (only 6s)
  • Kingdom’s Guard: only needed by shield characters like Adler
  • Thea’s Night Tavern: only needed by Edgar / healers
  • Tiny Big Adventure: exclusive to Fadia’s HP-sharing build

The “Auto-Equip” Trap

⚠ There is an official “Auto-Equip” button, but the community broadly recommends not using it — it won’t prioritize placing the right shapes to trigger the 4-piece bonus. You must place pieces manually until “all 4 correct Modules are filled in” to activate the legendary effect.

9. The “NTE Flavor” of the Gear System (Summary)

Compared with Genshin artifacts / ZZZ Drive Discs, the Gear system’s exclusive selling points:

  1. ✅ “What you see is what you get” substats — upgrades stop being a gamble, a core draw for players tired of re-rolling
  2. ✅ Puzzle-grid design — more strategic than the usual “five-piece set,” and visually expressed
  3. ✅ Guaranteed shop pity — 3 guaranteed orange Modules per week, making F2P endgame far faster than artifacts
  4. ✅ First-week Exploration Lv 8 guaranteed Lost Radiance — a launch bonus the community calls “a loss if you don’t grab it”
  5. ❌ No substat re-rolling — but because substats are decided from the start, this is actually an advantage

FAQ

What is Gear, and how is it different from Arcs? +

Gear (Cartridge) is the character set-equipment system, made up of two parts: the Cartridge + the Module. The Cartridge defines the "set type" (it has a 4×5 = 20-cell grid), and Modules slot into the grid like Tetris pieces to activate effects. Arcs are weapons, Gear is the set equipment — the two systems are completely separate. Each character equips one Cartridge, and the set bonus comes from that Cartridge: 2 Modules of the matching shape → 2-piece bonus; 4 Modules → 4-piece bonus (endgame). You cannot mix two sets.

What is the single biggest difference between NTE Gear and Genshin artifacts? +

"Substats are all visible from the very start, and are permanently fixed"! Unlike the random upgrades of artifacts, leveling up is no longer random and what you see is what you get — the moment you pick a piece up you can see whether its substats are good and just use it, with no fear of a bad upgrade roll. One catch: the Cartridge main stat and substats and the Module substats are all rolled at random when you obtain them, so getting an ideal piece still means farming repeatedly. The level cap is +20, and every +5 levels "activates" the value of one substat, but the substats themselves never change. This is NTE's core selling point for players burned out on artifact upgrade gambling.

Of the 12 sets, which should a new player farm first? +

Three sets have the widest use: (1) Shadow Creed — ATK +10% / +25%, useful for almost any damage-focused character; (2) Lost Radiance — used by Esper Zero, Hotori, Chiz, Shinku and other Cosmos Main DPS, and the Exploration Guide Lv 8 gives you one for free (be sure to grab it first); (3) Fireflies and the Forest — shared by Nanally, Mint, and Jiuyuan. Don't grind hard before Hunter Level 30: the Rabbit Hole only opens difficulty III at Hunter Level 30, which is when S-rank Cartridges can start to drop, and most players only farm seriously from difficulty IV up.

Where is the Rabbit Hole domain, and how do I pick the right node? +

Location: right side of Cape Square, south of the Midas Arc Workshop; unlock requirement is Hunter Level 10. There are 6 nodes, and each node always drops 2 sets: Clock Tricks, Sculpture Gallery and Latitude Loom each drop two elemental sets, while Defend the Radish, Mental Map and Night of the Rails each drop two universal sets. The mapping: Clock Tricks (Lost Radiance + Diabolos), Sculpture Gallery (Street Boxer + Devil's Blood: Curse), Latitude Loom (Fireflies and the Forest + Crimson: Twin Butterflies), Mental Map (Speedy Hedgehog + Quiet Manor), Night of the Rails (Shadow Creed + Tiny Big Adventure), Defend the Radish (Kingdom's Guard + Thea's Night Tavern).

Can I re-roll Gear substats? What if I level the wrong character's piece? +

You cannot re-roll substats or reroll a single substat — substats are fixed forever, decided the moment the piece drops. Leveling the wrong piece isn't a disaster — most materials are refunded when you dismantle it, so you can reuse them on another character. There is an official "Auto-Equip" button, but the community broadly recommends against it — it doesn't prioritize placing the right shapes to trigger the 4-piece bonus, and you must manually fill in 4 correct Modules to activate the legendary effect.

Gear data compiled from public sources including Game8, GameWith, Kaiden.gg, Mobalytics, Prydwen Institute, NTE Guide, ZeroLuck, AllThings.How, Bahamut, Mobile01, 4Gamers, LDPlayer, Entertainment Taxi, HN News, Gamersky, 17173, and others. Some set names (e.g., Lost Radiance vs. Lost Glow, Baicang vs. Baizang) vary slightly between sources; defer to in-game text.

#Gear#Cartridge#Module#progression#substats

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