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Neverness to Everness (NTE) Recommended Teams: Comps from Beginner to Advanced
Team Building

Neverness to Everness (NTE) Recommended Teams: Comps from Beginner to Advanced

A roundup of Neverness to Everness (NTE) team comps — the strongest teams in version 1.4, free F2P teams, Main-DPS-centered team templates, and dual-core comps, with team-building logic and role placement.

Published: 2026/05/20 · Updated: 2026/11/07

Key takeaway: This article provides several plug-and-play Neverness to Everness (NTE) team examples — including the strongest teams in version 1.4 (such as Akane Rin + Blackbird + Esper Zero + Linko), a free + selectable S-rank team for F2P players (Aurelia / Esper Zero / Haniel + the S-rank selector from 50 standard banner pulls), a standard team built around a single Main DPS, and a dual Main DPS fast-clear team. The two team-building principles: complete role coverage, and adjacent elements that can react.

Neverness to Everness (NTE) is a 4-character party game — so how do you put together a team that can actually fight? This article gives a few ready-to-reference team examples, plus the thinking behind building a team.

The Two Principles of Team Building

  1. Complete role coverage — a team is usually “Main DPS + Sub-DPS + Buffer + Healer/Survival.” First make sure roles aren’t duplicated and none are missing, then chase raw stat strength.
  2. Elemental reactions — letting characters of adjacent elements react with each other greatly boosts overall output.

For a more complete explanation, see Team Building Basics: Team Structure and Element Pairing.

A team you can assemble without spending, built around the “S-rank selector” paired with free characters you get automatically. You earn the selector after 50 pulls on the standard banner and choose 1 of 6: Sakiri, Daffodill, Jiuyuan, Hathor, Fadia or Baicang. The first 50 pulls are discounted, at 8 Fabricated Dice per 10 pulls. The lineup:

  • Aurelia — Main DPS (Psyche element, A-rank, the most reliable free damage early on)
  • Esper Zero — Sub-DPS / tempo setter (the protagonist you get right at the start)
  • Sakiri or Jiuyuan — Buffer / Sub-DPS (chosen with the S-rank selector; Sakiri’s mob-grouping + crowd control has the highest all-around value, a beta-test general-purpose T0)
  • Haniel — ATK-buff support (team-wide ATK bonus)

This comp comes together once you have the S-rank selector from 50 standard banner pulls and is enough for the 1.0 main story and most challenges. Once you push “City Tycoon” to level 18 and get Chiz, you can swap her in as Main DPS for another tier of output.

How it works: This isn’t an “elemental reaction team” — it’s a transitional comp focused on “being able to fight and not missing any role.” Aurelia (Psyche) stands on field and deals damage, Esper Zero (Cosmos) handles swap-ins to charge reactions, Sakiri (Incantation) groups mobs and adds team buffs, and Haniel (Psyche) gives the whole team an ATK boost. Its real value is to carry you until you pull your first signature Main DPS. Once you get any of Nanally / Baicang / Hathor, you should move to the corresponding reaction team below — don’t keep running this one forever.

Common substitutes (same-role swaps that don’t break the team):

Missing slotWho fills inNotes
Main DPS (Aurelia)Chiz (City Tycoon Lv. 18)Upgrades to a charge-team core with higher output
Buffer (Sakiri)AdlerAdler provides shields, trading mob-grouping for survival
Buffer (Haniel)FadiaFadia covers the Psyche slot and mainly adds survivability by redirecting damage; she cannot charge reactions

Common misconception: Many new players assume “the S-rank selector must go to the highest-output Main DPS.” In reality, a versatile Buffer like Sakiri is the most cost-effective pick — she’s a permanent 3rd/4th-slot member in Bloom / Burn / Dissonance teams, the widest compatibility range, whereas a self-selected output Main DPS will just get replaced by the limited Main DPS you pull later. For the full selector logic, see the Team Building Basics.

Example 2: Building Around a Main DPS

When you pull a strong S-rank Main DPS (see the Character Tier List), build the team around them as the core:

  • Main DPS — your core damage; prioritize investment resources on them
  • Sub-DPS — supplements damage and bridges combo chains
  • Buffer — provides attack buffs to amplify the Main DPS’s damage
  • Healer / Survival — keeps the team alive, especially important on high-difficulty content

The key is to make the Sub-DPS and Buffer elements react with the Main DPS as much as possible. Below we list the strongest teams right now first, then the “signature teams” for four reaction lines, by spending tier.

The Strongest Teams Right Now (Version 1.4)

Compiled from the major tier lists and team guides of October and November 2026. All of these are built around limited characters; Blackbird cannot be pulled right now, and Shinku reruns from 1.5 (November 11). Reaction names here follow the game: Scorch (called Burn in the older sections below), Nova (Detonation), Stain (Taint), Discord (Dissonance) and Blossom (Bloom).

CoreLineupNotes
Akane RinAkane Rin + Blackbird + Esper Zero + LinkoIroi can replace Linko
ShinkuShinku + Akane Rin + Iroi + Linko (or Esper Zero)Akane Rin has replaced Hathor as Shinku’s partner
BlackbirdBlackbird + Daffodill + Haniel + SakiriNova team with Blackbird as main DPS; Fadia can replace Haniel
LacrimosaLacrimosa + Zankou + Blackbird + Sakiri (or Iroi)The signature team for A0 Lacrimosa
ZankouZankou + Daffodill + Sakiri + AdlerScorch team with no limited supports
ZankouZankou + Linko + Sakiri + IroiHexed team
NanallyNanally + Jiuyuan + Iroi + Esper ZeroThe current Blossom team; Iroi takes Sakiri’s slot

Budget Versions Built on One Limited Character

LineupNotes
Akane Rin + Esper Zero + Mint + HanielAkane Rin is the only limited character
Blackbird + Daffodill + Aurelia + HanielBudget Nova team; Daffodill is available from the S-rank selector

If you do not pull limited characters at all, see the “F2P” rows in the tables below.

The Four Signature Teams (by spending tier: F2P / Low-spender / Spender)

These four teams were the signature picks in 1.0 and 1.1, and they are no longer the strongest paid option: the Chiz and Baicang teams have slipped, and no top team is led by Hathor. For peak strength use the section above; the tables below help when you build from the characters you already own. “Spender” is the full setup with every character pulled, “Low-spender” swaps in 1–2 easily obtainable characters for slightly lower power that still works, and “F2P” uses entirely free/selectable characters. Elements and rarities follow this site’s character database, with exact numbers per the in-game values.

Bloom Team (Main DPS: Nanally, Anima S)

TierLineupNotes
SpenderNanally + Jiuyuan + Iroi + Esper ZeroJiuyuan raises the flower cap to 6 blooms, Esper Zero instantly charges reactions to start things off, and Iroi takes the slot Sakiri used to fill
Low-spenderNanally + Jiuyuan + Esper Zero + Sakiri (or Haniel)The version without Iroi: Sakiri groups mobs and adds buffs; Haniel loses mob-grouping and crowd control, relying on a team-wide ATK bonus for damage instead
F2P (needs Skia)Mint + Esper Zero + Skia + AdlerUse Mint (Anima) in the Main DPS slot and Adler for shields; Skia is not a free character and has to come from the standard banner. The permanently free characters (Esper Zero, Chiz, Aurelia, Haniel, Mint, Adler) cannot cover the Lakshana phase

How it works: Nanally’s damage comes mainly from her normal attack chain. Her Shift’s authority state gives +30% Crit DMG, and after her Ultimate each normal attack hit adds an Anima follow-up. The “Vita Buds” are the part that boosts the whole team, not her main damage source. The authority state ends when she swaps out, so she needs to enter last and stay on field for a long time; the first three rotations only fill up the reaction value and stack buffs before handing off. Substitution plan: without Jiuyuan the bloom cap is lower, so you can use Mint (Anima) as a second damage dealer to maintain the Bloom line; without Iroi, Sakiri or Haniel can fill the slot (Haniel loses mob-grouping); if you need sustain, bring a real healer such as Edgar instead. For the swap order broken down beat by beat, see Combo Rotations.

Taint Team (Main DPS: Hathor, Lakshana S)

TierLineupNotes
SpenderHathor + Skia + Aurelia + SakiriThe only reaction that directly amplifies damage (Psyche/Lakshana +20%), with a near-permanent damage-amp window
Low-spenderHathor + Skia + Aurelia + Esper ZeroSakiri swapped for Esper Zero, trading mob-grouping for steadier fast-swap reaction charging
F2P (needs Skia)Aurelia + Skia + Esper Zero + AdlerAurelia covers Main DPS; Skia covers Lakshana but has to be pulled from the standard banner, so no fully free version of this team exists

How it works: Taint makes the target take +20% Psyche/Lakshana damage for 12 seconds, and it gets applied automatically during this team’s rotation. The 12-second window is long, so the playstyle is the opposite of the Bloom team — the focus is on keeping the Main DPS on field dealing damage rather than swapping frequently, with Esper Zero only adding a hit when the reaction value is about to run out. Substitution plan: if you don’t have Hathor, Aurelia can cover the Taint team’s on-field damage slot — she’s a Psyche element responsible for triggering Taint with adjacent-element partners and holding down on-field output; the ones that actually benefit from the +20% damage amp are the Psyche/Lakshana characters on the team (Aurelia and Skia). For the 4th slot, choose among Sakiri ↔ Esper Zero ↔ Adler based on whether you need “mob-grouping / reaction charging / survival.”

Dissonance Team (Main DPS: Baicang, Incantation S)

TierLineupNotes
SpenderBaicang + Daffodill + Haniel + SakiriA stagger-breaker built to fight high-HP bosses
Low-spenderBaicang + Daffodill + Haniel + AdlerSakiri swapped for Adler, trading buffs for survival
F2PDaffodill + Adler + Aurelia + HanielDaffodill is a standard character you can take from the S-rank selector; Lacrimosa is the limited one. Without instant reaction charging, Dissonance is harder to trigger

How it works: Dissonance is triggered when the target has both Burn and Detonation applied at the same time, after which it removes a large chunk of the stagger gauge in one go. So this team’s order is fixed — first use Baicang to lay down Burn, then Daffodill charges reactions to trigger, then swap to Haniel to add Detonation; Dissonance only forms while Burn is still active, and reversing the order won’t connect. Substitution plan: there is no free Chaos-element character, so F2P players need the S-rank selector for Daffodill (see the F2P row above), and without instant reaction charging Dissonance is harder to trigger. F2P players can run Bloom / Taint first and treat Dissonance as an advanced goal. ⚠️ The 1.1 Lacrimosa (Chaos S) also ran this comp at the time; see the version update section below for her current placement.

Charge Team (Main DPS: Chiz, Cosmos S)

TierLineupNotes
SpenderChiz + Jiuyuan + Hathor + FadiaCharge constantly refunds Ultimate energy to the on-field character, achieving “Ultimate into Ultimate”
Low-spenderChiz + Jiuyuan + Skia + FadiaHathor swapped for Skia — slightly lower Lakshana output but the energy printing is still steady
F2P (needs Skia)Esper Zero + Skia + Mint + AdlerCharge needs a Lakshana character, and Skia has to be pulled, so there is no fully free version; Chiz can be obtained for free from “City Tycoon Lv. 18,” then upgraded into the core

How it works: Charge is a three-element reaction (forming a triangle of Cosmos / Anima / Lakshana) that triggers when a Blossom flower hits an enemy under Remora, and it refunds Ultimate energy to the on-field character. The engine is characters like Esper Zero (and Blackbird since 1.4) who “instantly charge reactions on entry” — swapping has neither cooldown nor cost, so once you’re skilled it’s almost Ultimate into Ultimate. What matters is “how smooth the rotation is and how fast energy comes back,” not single-rotation burst. Substitution plan: Fadia is only here for survival (she redirects damage) and does not charge reactions; without Hathor, use Skia to hold down the Lakshana phase + energy printing.

The step-by-step “group mobs → apply status → swap → burst” button inputs for all four teams above are broken down in Combo Rotations. This article tells you “who to put together,” while that one tells you “how to press the buttons.” For the full breakdown of each reaction’s trigger elements and F2P substitutes, see the Reaction Teams Compendium.

Example 3: Dual-Core Burst Team

If you have two damage characters on hand, you can also run “Main DPS + Sub-DPS dual-core + one Buffer + one Healer” to push both damage dealers’ output to the max. This comp demands more precise rotation execution, so we suggest trying it once you’re familiar with the game.

Concrete example: Aurelia + Hathor + Esper Zero + Sakiri — both Aurelia (Psyche) and Hathor (Lakshana) benefit from Stain’s Psyche/Lakshana +20% damage amp, their elements are adjacent and can react, Esper Zero handles weaving in reaction charging between the two Main DPS, and Sakiri groups mobs. The difficulty of this comp is that both damage dealers need to manage their Ultimate rotations, and the reaction value has to be split between the two, so we suggest first mastering the single-Main-DPS swap rhythm (see Combo Rotations) before picking it up.

When is a dual-core worth it? When you pull a second damage dealer on the same element line (for example, the Stain line already has Hathor and you then pull Chaos or Akane Rin), rather than letting the second damage dealer collect dust, you’re better off swapping out the Healer to build a dual-core and feeding the same buff (Stain +20%) to both of them. Conversely, if the two damage dealers’ elements aren’t adjacent and can’t react with each other, you’re usually better off honestly running a single Main DPS + one strong Buffer.

Examples by Version Update (1.0 to 1.5)

Team comps change with versions and new characters. Below are the adjustment highlights for each version. The current version is 1.4, and 1.5 arrives on the global and Taiwan servers on November 11:

  • 1.0 Beta: The four signature teams (Bloom / Taint / Dissonance / Charge) are as above, and F2P should prioritize Bloom / Taint / Charge (there is no free Chaos-element character, so Dissonance relies on Daffodill from the S-rank selector and is harder to trigger).
  • 1.1 First Half — Lacrimosa (Chaos S Main DPS): She’s an on-field nightmare DoT Main DPS. Her team at the time was Lacrimosa + Baicang + Daffodill + Haniel (Dissonance). Since 1.3 and 1.4, A0 Lacrimosa is a top-tier main DPS as long as you have Zankou and Blackbird; without them and without A6 she drops one tier. Signature team: Lacrimosa + Zankou + Blackbird + Sakiri. See the Lacrimosa Build Guide.
  • 1.1 Second Half — Chaos (Lakshana S): Although the name is Chaos, the character is Lakshana-element (don’t confuse him with the Chaos element’s English name), reinforcing the Taint / Charge / energy-printing systems and serving as a Lakshana-phase mainstay beyond Hathor.
  • 1.2 — Shinku (July 8), Iroi (July 29): Both are in today’s top teams, and Iroi has taken Sakiri’s slot in the Bloom team.
  • 1.3 — Zankou (August 19), Linko (September 9): Zankou leads two top teams (Scorch and Hexed) and is one of the conditions for top-tier Lacrimosa.
  • 1.4 — Blackbird (September 30), Akane Rin (October 21): Blackbird can fill the Cycle gauge instantly, as Esper Zero can, and can also be the main DPS of a Nova team. Akane Rin has replaced Hathor as Shinku’s partner.
  • 1.5 (from November 11) — Elyms: A new character the major tier lists have not rated yet. Shinku reruns from November 11, and Chaos from December 2.

Change the version, not the skeleton: No matter what new character releases, the four-person “Main DPS + Sub-DPS + Buffer + Healer” structure and the “only adjacent elements react” principle stay the same. A new character is usually just a stronger option for one element line — swap out the old same-role character in the corresponding signature team and you’re done; you don’t need to re-level a whole team. For the latest banners and character placements, see the 1.4 Version Info, the 1.5 Version Info and the Upcoming Characters Preview.

Still Not Sure How to Build?

  • Use the Team Builder to pick 4 characters, and it’ll instantly check whether your team has any role gaps.
  • If you’re not sure who to level first, refer to the Character Build Priority.
  • If you want to know what order to press buttons once your team is built, see Combo Rotations.
  • If you want the full breakdown of “which characters form which reaction team,” see the Reaction Teams Compendium.

Frequently Asked Questions

As an NTE F2P beginner, what free team can I build? +

We recommend the "free + selectable S-rank" team: Aurelia as Main DPS, Esper Zero as Sub-DPS/tempo setter, use the free S-rank selector you earn after 50 standard banner pulls to pick Sakiri or Jiuyuan as a Buffer, and Haniel for a team-wide ATK buff. Of these, Sakiri has the highest all-around value thanks to her mob-grouping and crowd control — she's a beta-test general-purpose T0. You can assemble this comp once you reach those 50 pulls, and it's enough to clear the 1.0 main story.

What are the basic principles of team building in NTE? +

Two main principles: (1) Complete role coverage — a team is usually "Main DPS + Sub-DPS + Buffer + Healer/Survival," so first make sure roles aren't duplicated and none are missing; (2) Elemental reactions — let characters of adjacent elements react with each other to greatly boost overall output. For the full concept, see the Team Building Basics.

How do I pick teammates when building around a Main DPS in NTE? +

Once you pull a strong S-rank Main DPS, build around them as the core: the Main DPS deals damage, the Sub-DPS adds damage and bridges combo chains, the Buffer provides attack buffs to amplify damage, and the Healer/Survival keeps the team alive. The key is to make the Sub-DPS and Buffer elements react with the Main DPS as much as possible.

When do I actually use a dual-core burst team in NTE? +

When you have two damage characters on hand, you can run "Main DPS + Sub-DPS dual-core + one Buffer + one Healer" to push both damage dealers' output to the max. This comp demands more precise rotation execution, so we suggest trying it once you're familiar with the game.

Team suggestions are compiled from player experience; in practice, adjust flexibly based on your character pool and the content you’re challenging.

#team comps#teams#guide

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